Boonty brings a new wrinkle to the crowded online video game space. Somewhat surprising, the most avid consumer of online games is the 25-45 year old female demographic. These long time causal gamers have taken their gaming habits online. Boonty accommodates them with a free, multiplayer platform that lets individuals enjoy retail-quality games in a community atmosphere with advanced features, such as in-game chatting.
Most of these features are integrated in the recently launched beta version of Boonty's Cafe.com treats each game as a social opportunity. The site's library comprises high-quality casual games specifically designed to feature maximum community functionality. Membership is free, and players can enjoy private and public game rooms, multiplayer chat, and personalization capabilities such as avatar creation and item-level purchases for game play enhancement.
With one billion people online worldwide, Boonty CEO Mathieu Nouzareth believes his market is enormous and plans to monetize the platform by selling virtual goods. Cafe.com's gold-coin microtransaction economy provides a clever ay to monetize the social networks springing up around specific games. When players run out of lives or turns, want to harass an opponent, or stock up on additional ammunition , they can purchase additional goods. The business model lets the teeming masses further growth without demanding up-front subscriptions or full-game purchases. Micropayments are the quarters of the virtual game-playing world.
(source: http://alwayson.goingon.com/permalink/post/12692)