Source: http://www.engadget.com/2011/06/08/kinect-integration-in-ghost-recon-future-soldier-hands-off-vi/
Microsoft's E3 keynote may have exploded with deeper Kinect support, but nothing caught our eyes quite as sharply as Ghost Recon: Future Soldier's rifle-exploding Gunsmith demo. A Ubisoft representative showed us how it's done: separating your arms separates your deadly firearm into a gorgeous display of floating screws, components, and accessories, which can be effortlessly modified, swapped, and replaced with gesture and voice commands. Too picky to decide for yourself? Then don't: just tell Gunsmith what you're looking for. For instance, saying "Optimize for range" produces a weapon any sniper should be proud of -- even better, we found that commanding Gunsmith to "optimize for awesome" birthed a rifle (pictured above) sporting an underbarrel shotgun attachment. A gun attached to a gun? Yeah, that works. Weapons can be tested in Gunsmith's gesture-controlled firing range, an engaging shooting mode exclusive to the Gunsmith weapon editor and not usable in regular gameplay. Head past the break for a hands-on (figuratively speaking) video.Continue reading Kinect integration in Ghost Recon: Future Soldier, hands-off (video)
Kinect integration in Ghost Recon: Future Soldier, hands-off (video) originally appeared on Engadget on Wed, 08 Jun 2011 07:49:00 EDT. Please see our terms for use of feeds.
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