Friday, June 03, 2016

MSI's Backpack PC is an imperfect solution to VR wires

Source: http://www.engadget.com/2016/06/03/msi-backpack-pc-hands-on/

One of the problems with the current crop of non-smartphone VR headsets is that they need to be connected to PCs via thick, heavy cables. These might hamper your movements when you're busy playing a game, or worse, you could trip over an errant wire and fall face flat on the floor. Well, a few companies have come up with an interesting solution: VR backpacks that carry a full-fledged PC, enabling you to move around unencumbered. MSI's version is called the Backpack PC. Since it was on display here at Computex 2016, so I took a few minutes to try it out for myself.

Equipped with an Intel Core i7 processor and a GeForce GTX980 graphics card, the entire rig weighs in at around 10 pounds. That sounds pretty hefty, but to my surprise it actually didn't feel too heavy when I strapped it on. This particular backpack was attached to a HTC Vive, which the helpers at the MSI booth then fitted to my head. I then played a game demo that had me shooting at flying robots, which shot back tiny red energy balls that I was supposed to avoid. If I didn't dodge those bullets, my "ship" would be destroyed.

As a result, I found myself moving around a lot, bobbing and weaving as much as I could. Compared to the normal Vive experience, I have to admit the lack of wires feels pretty freeing. Instead of worrying on whether I was about to wrap myself around in cables, I could just enjoy the game. Still, wearing a backpack feels pretty silly, plus its battery life is only around an hour before you have to charge it again.

MSI hasn't announced pricing or availability for its Backpack PC just yet, but the company says it should be out later this year. I don't imagine this will be too popular for normal home use, but I could see it being useful for perhaps in-store demonstrations or amusement parks where wires lying around could be a real hazard. Or, you know, if you want to feel like you're one of the Ghostbusters.

Stay on top of all the latest news from Computex 2016 right here.

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Thursday, June 02, 2016

Google's new software lets anyone make interactive displays

Source: http://www.engadget.com/2016/06/02/googles-new-software-lets-anyone-make-interactive-displays/

Google has created an intriguing new piece of open-source software in the form of AnyPixel.js, where anyone can create their own large, interactive displays. "Big and unusual" are the key operators here, and that seems to be exactly what Google has done as its first project.

While brainstorming ideas for something interesting to put in the NYC office, Google came up with an interactive light-up arcade button installation, taking over six thousand buttons and coordinating control via web page, opening up the panel of buttons to developers to create something fun. The result is an awesome-looking set of light-up buttons that you can press on your own for colorful, swirling designs or patterns you can watch over and over.

Google wants to put that kind of power in your hands, so you can create your own similar setups, whether you choose balloons, lightboxes, or a myriad of other components to bring your ideas to life. Before you get started you can take to Google's browser previewer as well to get some sort of idea of how your project will look when it's completed, so you don't have to be in the dark throughout the creative process.

If you're interested in working with AnyPixel.js, you can grab it from GitHub right here.

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Wednesday, June 01, 2016

AMD's 7th generation laptop chips are stronger Intel competitors

Source: http://www.engadget.com/2016/05/31/amd-7th-gen-laptop-processors/

AMD has always been the cheaper alternative to Intel's processors, but with its latest generation of mobile chips, it's also aiming to close the performance gap. Announced at Computex today, the new high-end FX chips are 56 percent faster compared to AMD's previous generation of laptop processors, while its entry-level chips are 52 percent faster compared to the last-gen. And compared to Intel's fastest Core i7 mobile chip, the 7th gen AMD FX offers 53 percent faster graphics and a 51 percent bump in compute performance. Basically, these are the laptop chips AMD fans have been waiting for.

As is usually the case with major processor upgrades, AMD also focused on power efficiency for the new chips. The company claims its high-end FX chips now use 12 percent less power than the last gen, and the latest A9 processors use 41 percent less power when playing local 1080p videos. At the lower-end, AMD added "Excavator" cores to the new A9, A6 and E2 processors, which gives them a decent performance bump and makes them more efficient at playing HD video.

AMD says its new manufacturing process also allowed it to reach faster clock speeds with the chips. Its high-end FX 9830P offers 3GHz base speeds (with maximum speeds of 3.7GHz), while the lowest end E2-9010 is clocked at 2GHz (max up to 2.2GHz). The new A9 chip, which is being positioned as an Intel Core i3 competitor, gets max speeds 1.5GHz faster than the i3-6100U.

While AMD isn't talking about specific pricing details for these chips (it's not like you can buy them on their own), partners including Dell, HP, ASUS and Lenovo are already using them in new system designs. And of course, you can expect them to reach even more laptops (and some all-in-ones) throughout the year.

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AMD's Radeon RX480 GPU is VR ready for just $199

Source: http://www.engadget.com/2016/05/31/amds-radeon-rx480-gpu-is-vr-ready-for-just-199/

For its upcoming Polaris GPUs, AMD doesn't just want to entice hardcore gamers. Instead, it's aiming to bring virtual reality-capable PCs to just about everyone with its new Radeon RX480 video card, which will retail for a mere $199. The RX480 is capable of more than 5 teraflops of computing power, whereas NVIDIA's new GTX 1070 packs in over 6 teraflops for $380, and the high-end GTX 1080 sports around 9 teraflops for $600. On paper alone, AMD's new card is an astounding value (and one that NVIDIA can't yet counter without lowering prices).

The RX480 is based on AMD's new Polaris architecture, and it'll be available in 4GB and 8GB memory configurations. It'll support AMD's Freesync technology to smooth out frame rates, as well as HDR gaming with DisplayPort 1.3/1.4 support.

Really though, the key selling point of the RX480 is its cost. Currently, the HTC Vive and Oculus Rift require video cards costing around $300 at the minimum. By delivering a $199 card that's VR capable, AMD has dramatically lowered the cost of entry to VR for consumers. It's also a smart strategy for AMD, since NVIDIA has currently sewn up the high-end and mid-range market with the GTX 1080 and 1070.

Still, it's not as if the RX480 won't be good for gamers. In a remote video, Id developers praised its ability to run the new Doom remake (though we didn't get exact frame rate numbers). You could also run two RX480 units simultaneously, a configuration that managed to beat out NVIDIA's GTX 1080 while playing Ashes of Singularity. (And better yet, that configuration would only be around $400, compared to $600 or more for the 1070.)

The RX480 clocked in 62.5FPS, while the GTX 1080 was a bit lower at 58.7FPS. AMD's Radeon head Raja Koduri proudly pointed out that the dual-RX480 system only reached around 50 percent of its computing capacity, while the NVIDIA card was maxed near 100 percent.

The RX480 will hit store shelves on June 29th, and we're aiming to get our hands on it soon for testing.

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Double Robotics turns its telepresence robot into a VR rig

Source: http://www.engadget.com/2016/06/01/double-robotics-360-camera-dolly/

There's one big problem with trying to capture virtual reality video while moving... those pesky humans. Even if you have stabilizing gear, the person carrying the camera will still limit what and how you shoot. Double Robotics has a simple answer to that, though: its newly-launched 360 Camera Dolly robot transforms the company's telepresence bot into a remotely controlled, silent VR camera rig. If you want to record a cinematic tracking shot or college campus tour, you don't need any people or noisy equipment on the scene.

The dolly has an attachable mount that accepts virtually any VR camera array weighing less than 5 pounds, including those built for action cameras and smartphones. It's not a trivial purchase at $3,000 for a full kit (the same as the regular telepresence robot), but that's still reasonable for pro VR productions. And if you only need the mount, you can buy it by itself for $249.

Source: Double Robotics

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