Thursday, May 17, 2007

The Motorola RAZR 2

Motorola has today officially unveiled the successor to one of the most iconic mobiles ever made, the RAZR 2. Available in 3.6Mbps HSDPA, EV-DO, and GSM / EDGE variants as the V9, V9m, and V8 respectively, the GSM and CDMA versions of the device comes in 2 millimeters slimmer than its predecessor and -- on some versions, anyway -- will be the second to use Motorola's new Linux-based platform (the first being the Z6). It includes something Moto is calling "Crystal Talk" technology that automatically adjusts volume and tone based on ambient noise. Other features include external music controls, haptics (read: vibration) for tactile feedback when external touchscreen keys are pressed, a full HTML browser, 2 megapixel cam, the full suite of Bluetooth profiles, Windows Media Player sync, a 2-inch QVGA external display, 2.2-inch QVGA internal display, and twice the screen resolution of the original RAZR. GSM versions start shipping in early July, with CDMA following up later in the summer.

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Small LCDs with integrated backlight sensor use 30% less juice

Posted May 16th 2007 6:47AM by Nilay Patel

We seem to have been draining our phone batteries even faster than usual this week, so we find TPO's power-saving display sensor tech to be pretty encouraging news for the future. The Taiwanese display manufacturer has figured out how to integrate ambient light sensors directly into a standard LCD screen, resulting in more accurate light readings than the usual external sensor setup. The system can also compensate for temperature with the addition of a black level sensor, which means the screen can detect light levels from 3 to 10,000 lux and adjust the backlight accordingly. The sensor tech is designed for small screens in mobile devices, and TPO estimates that the setup reduces overall power consumption around 30% under normal use, which would maybe let us get through a day without resorting to buying that enormous external battery pack we've been dreading. No word on when we'll see these screens hit the consumer level, but TPO says mass production won't start until 2008, so better keep that charger handy for a while.

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D-Link's Xtreme N Duo MediaBridge enables HD streaming

It's not too tough these days to find a router with HD streaming in its arsenal, but D-Link is aiming for a slightly different set with its dual-band Xtreme N Duo MediaBridge. Essentially, this liaison connects to your existing router in order to add 5GHz 802.11n abilities to your setup, which purportedly "helps avoid interference by allowing the user to use the 5GHz frequency band to provide a stable high-performance wireless link for streaming HD video." Clearly designed with the DIR-655 in mind, this device also allows up to five Ethernet-enabled media devices to become attached on a separate unit for even more high-definition WiFi streaming. Notably, the DAP-1555 itself doesn't seem to double as an Ethernet router, and unfortunately, you'll have to wait until the thing ships in Q3 to find out how much it'll dent your wallet.

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Steinway & Sons, Peter Lyngdorf partner for high-end A/V equipment

Posted May 16th 2007 11:19AM by Ben Drawbaugh

Steinway & Sons Model-D Music System In the world of fine audio there aren't many names more prestigious than 154-year old piano maker Steinway & Sons, and now the renowned American manufacturer has partnered with Danish industry-vet and Lyngdorf Audio founder Peter Lyngdorf to release a new line of ultra-high end audio visual systems. Steinway Lyngdorf, as the joint venture is known, claims to be "offering unsurpassed performance, exceptional value and, most importantly, an extraordinary experience for discerning clientele the world over" -- though considering the company's first product has yet to be released, that statement may be a bit bold. The product in question is the so-called Model-D music system which will include a full set of speakers and receiver featuring Lyngdorf's RoomPerfect automatic acoustic calibration system. Sadly for big spenders, less than 100 Model-D's will be available when they hit undisclosed sales channels this fall, so you might want to put down your $150,000 in advance if you hope to grab one.

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enano's latest mini PCs tout Core 2 Duo, energy efficiency

Joining Epson and a growing host of others in the miniscule PC arena, enano is throwing its own offerings in the hat while boasting about greenness all the while. The generation e2 lineup sports "book sized" enclosures, a sleek black paint job, and four different models to suit your fancy (and budget). All four units rely on one of Intel's Core 2 Duo processors, but apparently, none are sporting the Santa Rosa love just yet. The machines can be configured with up to 2GB of DDR2 RAM, 160GB of SATA hard drive space, an integrated TV tuner, gigabit Ethernet, 802.11b/g, 7.1 surround sound audio, and feature Intel's GMA950 integrated graphics set, an SD / MS / MMC card reader, a total of four USB 2.0 ports, one 4-pin FireWire connector, DVI or VGA out via adapter, S-Video out, and audio in / out ports to finish things off. The box itself weighs in at just three pounds and measures 8.8- x 6.8- x 1.65-inches around, and while the company claims that you'll save a bundle on energy costs with this power sipper, the up front charges ranging from around $1,200 to near $2,000 probably makes up for it.

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Samsung develops 8GB microSD card

Posted May 16th 2007 11:48PM by Chris Ziegler

Wow, it seems like we were just marveling over the introduction of the world's first 8GB SD card a few moons back. Ah, that's right, we were. Alas, Samsung took it to heart that SD doesn't cut it for your average cellphone (they run a bumpin' mobile business, after all), announcing that it has managed to pack a full eight gigabytes into the microSD form factor for mid-2008 production. That's particularly timely considering that 4GB examples haven't even gotten into widespread circulation yet -- "8GB" just has a nicer ring to it -- not to mention that the new card handily surpasses SDHC guidelines with 16MB/s reads and 6MB/s writes. For the record, a microSD card rocks a little over 20 percent of the surface area of its SD counterpart, so does this mean we can expect 40GB SD cards, like, now? Not quite.

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Samsung and LG.Philips announce AMOLED displays

A busy day on the OLED front this morning with both Samsung and LG.Philips announcing new AMOLED goods. Samsung announced the "world's thinnest" 2.2-inch Active-matrix OLED display (pictured above) which touts a 320 x 240 resolution, 262 million colors, 10,000:1 contrast ratio, 100% NTSC color gamut, and life span of about 50,000 hours when set at 200cd/m2 brightness. Better yet, the 0.52-mm thin wafer of a display is ready for mass production. That trumps LG.Philips' new 4-inch AMOLED which rocks the same resolution but only 16k colors. That is, unless the whole flexible display thing gets ya hot. If so, then you'll want to check the pose after the break. Read -- Samsung 2.2-inch Read -- LG.Philips' 4-inch

Continue reading Samsung and LG.Philips announce AMOLED displays

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Is Fotolog next in line to be bought?

Fox Interactive, the corporate parent of MySpace may not be commenting on its rumored $250 million purchase of photo sharing & hosting service Photobucket, but the tongues are already wagging with many wondering who’s next. The name of the photo-sharing start-up quietly doing the rounds of likely buyers is one that is going to surprise many.

We have heard from multiple sources that Fotolog, a social photo site is one of the fast growing properties, getting a (notoriously unreliable) Alexa ranking of 24, which puts it above Photobucket.

The New York-based Fotolog started in May 2002 and now has eight million members, and is doing about 3 billion page views a month, with about 13 million unique users. In the last month alone the start-up has added about 700,000 users. Quantcast data puts them at about 26 million uniques.

So why is this company not getting the attention? Mostly because it is big in Spanish-speaking regions and in Southern Europe. The company has signed a deal with AOL, which will likely goose up the revenues for this little start-up.

But one should not confuse Photobucket and Fotolog. Fotolog CEO John Borthwick, a former Time Warner executive, on his blog notes:

Photobucket is a tool that is agnostic of destination – while Fotolog is a destination. Photobucket stores image-based media, then distributes it to your page on social networking sites such as Myspace, Bebo, Piczo, Friendster, etc. Fotolog is a destination where you post one image a day which then becomes the center of a social interaction/chat with your friends. It’s intentionally simple – stripped down and focused on the social media experience.

Borthwick agrees with the arguments we made in our post yesterday, even though he believes MySpace has grander ambitions for Photobucket.

Photobucket is a photo and video tool that could become a web-wide locker for the storage of digital media. Just as eBay’s acquisition of PayPal wasn’t meant to just serve just eBay, my guess is that NewsCorp’s purchase of Photobucket isn’t just meant to serve MySpace.

So who would be interested in this company? My guess is a large media player without a social media play. IAC, Viacom and several private investors could be interested in Fotolog. This is one you need to keep an eye on.

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Flying without ID won't work? Try making your own ID.

BB reader Mark Olson says,
The CBS affiliate here in Kansas City (KCTV) just did an investigation into airport security, and proved that it doesn't matter what kind of ID you show when you try to board a plane, as long as the ID looks kind of real. So while people test the system and try to fly without an ID at all, I think the bigger story is that requiring an ID at all is a total sham security measure. The TV station made an ID from scratch and the screeners accepted it with no questions asked. They even have an interactive display on their website showing how they created it and all of the crazy stuff they included on it. Kind of funny and scary at the same time.
Link

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Neuros OSD: a set-top box that treats you like an owner

Augustine: this is product-development 2.0

The Neuros OSD isn't just a radically open set-top box -- it's also a radically empowering hunk of technology. Neuros gave me two of their open-source/free-software video recorders for my class to play with all semester. Each week, two of my students took these home and played with them. A few students complained about the clunky user-interface, but others had overwhelming nerdgasms at the power of the tiny, Linux-based box.

The OSD can record from any analog video source, from a TiVo to a satellite box to a DVD player to a games console. It records to any removable media you plug into it, such as a USB thumb-drive or a hard-drive -- so you can record your favorite DVDs, your best video-games, or your TV shows straight to drive. Needless to say, it'll play back from all this media as well.

The OSD is networkable, and can schedule programming in advance like a TiVo. It can play back all the standard download formats, including Xvid and Divx.

Best of all, the OSD is open: anyone can hack its firmware and add features to it (Neuros will even pay hackers for adding features to the box). Unlike traditional PVRs that come lumbered with anti-copying technology to appease the Hollysaurs and anti-hacking technology to appease the investsaurs, the OSD actually treats you, the customer, as the owner of your device, and encourages you to wring every possible erg of value from your purchase. Link

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Your old CD ROMs could help kill a bogus patent!

EFF and its friends are on the verge of busting one of the most bogus technology patents ever granted, and they need your help to drive a spike through its heart. The patent in question is Acacia's ridiculous ownership over the idea of shipping CD ROMs and other media with hyperlinks in them.
To help bust this overly broad patent, we are looking for Prior Art that shows the use of this technology before 1994. Specifically, we are seeking the following items:

1. NetNews CD-ROMs, sold by Sterling Software, preferably volumes #1 through #35. These CDs may have been also available through CD Publishing Corporation.

or

2. Other CD-ROMs that were distributed in 1993 or earlier that contained hypertext content or were installation disks for applications that linked to Internet content.

Link

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Orange Japanese watch tells time with intersecting polyhedrons

from Boing Boing by TokyoFlash's latest wildly impractical, handsome Japanese wristwatch is the EleeNo WebTime Elite. Although this isn't nearly as impractical as a watch that vibrates the time in Morse code, it is nevertheless extremely handsome. I'm really becoming a fan of "butterfly clasp" watch-straps that make a continuous loop around your wrist. Plus it comes in orange, which is unquestionably the best color a watch can be. Link

See also: Binary LED watch from TokyoFlash Crazy TokyoFlash watch: the Pimp Watch Radio Active watch from Tokyo Flash Scope watch tells time using line-intersections on Cartesian grid Impractical lovely pixelwatch from Japan

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Image-search isn't a copyright violation

Yesterday, the Ninth Circuit Court of Appeals handed down a mixed blessing in its ruling on the long-running Perfect 10 v Google lawsuit, in which Perfect 10, a photography site, sued Google for including thumbnails of its images in the Google Image Search results. Perfect 10 also sued Google for indexing infringing copies of its images that appeared on other sites.

The Ninth said that Google's Image Search thumbnails are fair use -- that's the good news. The less-great news is that the court also ruled that Google is a "secondary infringer" where it has "actual knowledge" of copycat sites in its index and fails to do anything about it.

Today's decision reversed the lower court's holding [PDF] that Google's thumbnails were not a fair use, following and bolstering an earlier image search engine precedent, Kelly v. Arriba Soft [PDF]. The court rightly took into account the important public benefit that search engines provide -- not simply the impact on the particular parties in this case -- and what would serve copyright's fundamental goal of promoting access to creative works. While Google's transformative use of the image provided a very real public benefit, Perfect 10's potential loss of thumbnail licensing revenue was highly speculative.

The Court also shot down Perfect 10’s claim that Google was displaying the full-sized versions of infringing images from third-party websites by framing them or providing an HTML in-line link tag to end users. The Court correctly discerned the technology at issue, finding that when you frame a page or provide an in-line link, it’s the site that you’re pointing to that could be displaying the picture, not the search engine that coughs up the HTML.

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Entropia Universe: A Better Second Life?

notice the exchange of value into and out of the game - Augustine

entropia.png Depending on who you listen to, virtual worlds are the new black. Second Life needs no introduction and yesterday rumors surfaced that Sony was in talks to acquire Club Penguin for $500+ million.

To date there are two leading online spaces. World of Warcraft has been an unrivaled success, bringing Dungeon and Dragons style fantasy role playing to an audience in excess of 8 million. At the opposing end is Second Life with its embrace of capitalism and intellectual property rights.

What happened if you combined both?

Enter Entropia Universe

Set in a Sci-Fi future players assume the roles of colonists who must develop the untamed planet of Calypso. Game play is open across a number of different fields. Players who prefer a World of Warcraft style experience can undertake quests and join in groups to hunt and fight monsters. Mining is an option for those who don't like swinging a sword. Moving towards a more Second Life experience, players are able to own and run shops, manufacture goods, own land and build on that land, as well as being able to trade, buy, sell and create goods and services.

The addition that makes Entropia Universe a direct competitor to Second Life though is money. Like Second Life, the in-world currency in Entropia Universe can be converted to US dollars. Unlike the Linden dollar that continues to decline in value, the Entropia Universe PED can be traded at a fixed exchange rate of 10 PED to $1 USD.

Players are able to buy PED's to use in-world or can transfer PED's made in-world, out.

But there's more to Entropia Universe than just the ability to transfer cash in and out. A MasterCard branded ATM Cash Card is available to players which allow direct withdrawal of funds earned in-world. Banking is also taken seriously, unlike the unregulated wild west of Second Life with it's various in-world ponzi schemes. Entropia Universe recently sold 5 banking licenses for the amazing sum of $404,000 USD.

It all sounds great on paper, but how does it actually play?

Signing up is free, though personal details are not optional. Whilst you could probably enter false information, Entropia Universe does want to know who you are.

If Entropia Universe was to be judged alone on its installation procedures, there would be a lot less than the over 500,000 registered users. It's awful. The Windows only client is over 1GB in size and can only be downloaded from the one server using FTP. If you eventually mange to connect to the server, and it took me a several hours, you then have to wait an awfully long time for the download. Best I could get initially on a 2mb Cable connection was 20kbs download speed with an estimated time to download of 17 hours! In part it could have been a timing issue. I tried to download during the middle of the day European time (where the company is located). TechCrunch writer Nick Gonzalez reported a 4 hour download from the US during the European night.

A full sleep later I finally had it.

Login is simple although settings should be watched. I had regular issues staying connected until I dropped by internet speed settings to a much lower figure than my actual internet speed.

Users/ players must setup an avatar with a bewildering array of options. Entropia Universe claims that they have the best avatars in the business and it's a fair claim. Much nicer looking than Second Life with more customization options than you'll probably ever want to use.

In-world is good. I wouldn't call it excellent but it's definitely a slicker look and feel than Second Life. Moving around is easy enough, and once short-cuts and mouse options are learnt it's a pleasurable interface to use.

I took a tour of Calypso Island and teleported to a number of other locations as well. The non-user created areas look professional, but in some ways, compared to Second Life, it felt a little boring. Second Life would have to be 99% ugly but it's the raw passion of the user generated buildings that give it appeal.

The graphics engine behind Entropia Universe purrs. Even with relatively low settings the experience was seamless, and despite entering areas with large gatherings of people there were zero lag issues, a constant negative in Second Life.

I'd need to spend more time in-world to get a better feeling for all the possibilities Entropia Universe provides. You can't fly around and teleport at will in Entropia Universe like you can in Second Life so things do take a bit longer, and yet flying is not a feature you come to expect in virtual worlds if you're not an existing Second Life user.

Is Entropia Universe a better Second Life?

It depends on what you like. With a retention rate of 16% for Second Life amongst US users, it's clear that many don't enjoy what Second Life has to offer, despite the hype. One criticism I hear regularly about Second Life is that it's aimless; it's not a game so there is nothing really to do other than enjoy virtual sex and play Tringo. Now before I am shouted down by a legion of Second Life groupies, I do see Second Life's appeal as a creative and social space, but not everyone wants to get online and build virtual strip clubs or interrupt interviews with flying penises.

Entropia Universe offers the best of both Second Life and World of Warcraft style virtual worlds. The creativity and capitalism of Second Life can be experienced along with solid game play and decent graphics. If they can fix the issues with downloading the client (hint: bittorrent) and you don't mind downloading a 1gb file it's definitely worth a look. If it builds members so the social aspect becomes stronger, we could well be looking at a better Second Life, and already one that will appeal to a much more broader audience.

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Smithsonian images migrated to Flickr for fair-er use

Carl Malamud says,

SmithsonianImages.SI.Edu has 6,288 images of tremendous historical significance, but this federal institution protects their "property" with draconian copyright notices.

Most of this stuff appears to be in the public domain which means you can do whatever you want with it, but the Smithsonian site has considerably chilled our ability to increase or diffuse this knowledge.

To better ascertain the public domain nature of this archive, we scraped their html and piped all 6,288 lo-res images to Flickr (check out the cool tag cloud). For those interested in purchasing images to upload back into the public domain, we've created a public domain prospectus on Lulu. For the historic Muybridge Cyanotypes, we've started purchasing the hi-res images and have posted those for bulk download as well as created a series of derivative works.

There is a 2-page memo explaining the issues and the actions we've undertaken to better increase and diffuse this knowledge onto the net.

Link. Above, a cropped detail from the Edward Muybridge cyanotypes subset.

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