Monday, April 09, 2007

Why Google Isn't Stealing Newspaper Content

Contributed by Mike (TechDirt) Monday, April 9th, 2007 @ 6:45AM

from the make-it-stop dept

This is just getting ridiculous. Google may have signaled its willingness to pay up with its deal with AFP, and now it seems that newspaper publishers are interested in taking them up on the offer. OJR reports that Sam Zell, who is in the process of buying the Tribune Company, has lashed out at publishers for letting Google "steal" their content: "If all the newspapers in America did not allow Google to steal their content for nothing, what would Google do, and how profitable would Google be?" This sounds quite similar to columnist David Lazarus' "plan" to save the newspaper industry. Unfortunately, they've got the situation completely backwards. Google is not "stealing" content. They're also not making their money off of other's content. What they're doing is making that content a lot more valuable by making it much easier to find. Google isn't making money on the content -- but on driving more people to that content (and on the news side, they don't make any money directly, since they don't run ads on Google News). It's bizarre that this is so difficult for those in the publishing industry to understand. You don't yell at the phone book for "making money" off of your contact information. You don't yell at tour books for "making money" off of other people's locations. You recognize that they make money by being a guide or a directory -- just like Google. Either way, it doesn't bode well that the guy who's taking over the Tribune Company doesn't seem to have the slightest clue how Google works or how it's helping, not hurting, the business he's in the process of buying.

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Saturday, April 07, 2007

Nokia N95 - upload directly to Flickr

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Drobo - "storage robot"

One of the most awesome products I've seen in a while. From the user's perspective, it solves many of the practical hassles of using RAID. And furthermore, being able to boot from USB means you can build an entire new computer and not have to reinstall the OS and all your programs and settings again, which for me usually takes a whole day, plus the rest of the week to get it back to where I left off. link to demo video http://www.drobo.com/products_demo.aspx

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Friday, April 06, 2007

Ads to Turn Casual Gaming into Major Revenue Stream

(from MarketingVox) Ads are changing the casual gaming world drastically, with in-game advertising for casual downloadable games producing a 200-500 percent revenue increase compared with ad-free "try and buy" games. Research firm Yankee Group estimates in-game ad revenues will reach $732 million by 2010, and the primary demographic audience, women over 30, holds 80 percent of decision-making buying power in the U.S. - making advertising in the medium all the more lucrative, according to Next-Gen guest writers Ran Cohen, director of emerging media at Eyeblaster, and Chris Houtzer, director of new media for games at RealNetworks. Ads can be integrated by adding logos into the game, but the real future is video ads, which can be integrated between levels of a game. RealNetworks and Eyeblaster are working together to create a video ad system. Video ads are presented every 10 minutes of play during natural breaks in the game. If a user decides to buy the game, the ads are immediately disabled.

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"What You See Is What You Get" concept phone

Individualization_small.jpg Individualization2_small.jpg

Yanko Design publishes news of another wonderful concept phone, designed by Pei-Hua Huang, an Industrial Design graduate student of NC State University. The see-through concept phone makes picture taking more intuitive.

"What You See Is What You Get" is Huang's latest concept project. The purpose of this project is to look for farther possibilities of future cell phones. With the 50mm equivalent camera module, this cell phone no long depends on the screen while taking pictures. By using the transparent frame as viewfinder, "What You See Is What You Get."

[via Mobile Magazine]

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