Monday, April 16, 2007

Boonty: The Casual Gamer's Playground

Boonty brings a new wrinkle to the crowded online video game space. Somewhat surprising, the most avid consumer of online games is the 25-45 year old female demographic. These long time causal gamers have taken their gaming habits online. Boonty accommodates them with a free, multiplayer platform that lets individuals enjoy retail-quality games in a community atmosphere with advanced features, such as in-game chatting. Most of these features are integrated in the recently launched beta version of Boonty's Cafe.com treats each game as a social opportunity. The site's library comprises high-quality casual games specifically designed to feature maximum community functionality. Membership is free, and players can enjoy private and public game rooms, multiplayer chat, and personalization capabilities such as avatar creation and item-level purchases for game play enhancement. With one billion people online worldwide, Boonty CEO Mathieu Nouzareth believes his market is enormous and plans to monetize the platform by selling virtual goods. Cafe.com's gold-coin microtransaction economy provides a clever ay to monetize the social networks springing up around specific games. When players run out of lives or turns, want to harass an opponent, or stock up on additional ammunition , they can purchase additional goods. The business model lets the teeming masses further growth without demanding up-front subscriptions or full-game purchases. Micropayments are the quarters of the virtual game-playing world. (source: http://alwayson.goingon.com/permalink/post/12692)

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Fotowoosh Will Turn Any Picture Into A 3D Image

from TechCrunch, written by: Michael Arrington Fotowoosh, a new service from Maryland-based startup Freewebs, will turn any image (preferably an outdoor image) into a 3D model. They went live on Friday. Examples of what the service can do are above (along with the original 2D images. A video is here which shows more examples.

The 3D image is constructed in Virtual Reality Modeling Language (VRML) format, meaning you currently need a VRML reader to see it (future browsers will likely build this functionality in). In a week or so, the company say, users will be able to upload a picture and have a 3D animated image returned to them in a Flash widget that can be embedded on any website. When you upload an image to Fotowoosh, their software tears it apart and distinguishes the sky, ground and vertical elements within the photo, then cuts and folds it into a 3D model: Our system automatically constructs simple “pop-up” 3D models, like those one would find in a children’s book, out of a single outdoor image. The system labels each region of an outdoor image as ground, vertical, or sky. Line segments fitted to the ground-vertical boundary in the image and an estime of the horizon’s position provide the necessary information to determine where to “cut” and “fold” in the image. The model is then popped up, and the image is texture mapped onto the model. This is the creation of Derek Hoiem, a PhD candidate in Robotics at Carnegie Mellon University, who’s now working with the company. Additional information on the intellectual property behind Fotowoosh is here and here (these links auto-download a pdf and a powerpoint document). Microsoft is working on something related to this in their Live Labs group called Photosynth (more information here). The product will construct a 3D model based on lots of photos of the same thing or general area from different angles. Freewebs raised $11 million in venture capital in August 2006 from Columbia Capital and Novak Biddle. The company’s main product is a website building tool that draws 18 million or so visitors per month. Shervin Pishevar, the company’s president, say that Fotowoosh will be a standalone service, and they’ll also integrate it with offerings from partners as well as the Freewebs service itself.

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Google gets big company disease?

from Scobleizer - Tech Geek Blogger by Robert Scoble The two guys who started Dodgeball leave in a hissy fit. Google bought Dodgeball in mid-2005. Dodgeball was the pre-cursor to Twitter and Jaiku (albeit a bit more focused on just cell phones than either of those newer services are). Last summer it was the rage with many of the San Francisco cool kids, er, influencers. I remember Irina and Eddie using it almost non stop on our trip to Montana. So, why didn’t Google get it enough to give these two more resources? Easy. Same reason I couldn’t convince Microsoft to buy Flickr before Yahoo did. It’s a small thing. A stupid thing. A lame thing. Big companies have trouble grokking small things like Dodgeball. Heck, how many of you have called Twitter “really lame” in the past two months? Tons! More evidence that Google is having difficulty getting small things? I heard a rumor that Google executive Marissa Mayer almost killed the Google Reader team because she didn’t think it would get popular. Feed readers are still “small things.” Seeing business value in them is difficult. It seems that management is trying to get a handle on the chaos that is Google but in doing so is removing some of what made Google attractive to entrepreneurial developers. What are you hearing from your Google friends?

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HTC subsidiary will sell 3.5G data cards

from Engadget by Evan Blass
Not content with simply making some of the best smartphones on the planet, Taiwanese powerhouse HTC is now looking to get into the data card game, with the company prepping a new HSDPA card through its BandRich subsidiary. The C100, as it's known, will offer download speeds up to 7.2Mbps where available, and is said to be just the first of many mobile modems BandRich is planning. DigiTimes is reporting that the C100 will be priced north of €200 ($269), so although we don't yet know when/where these are gonna drop, it looks like you'll have to part with at least a few C notes if this model lands in your neck of the woods.[Via jkOTR]

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Most sophisticated Flickr/CC mashup yet

from Creative Commons, written by Mike Linksvayer, April 15th, 2007 http://creativecommons.org/weblog/entry/7390.com

FlickrCash uses the Flickr API to search by CC license, build lightboxes, and keep a record of licensed photos you intend to use.

Augustine Fou, creator of FlickrCash, tells us:

I created FlickrCash because I found many really beautiful photos on Flickr but could not use them for “commercial” purposes like design work for clients, because there was no way to document I had a license to use it. FlickrCash is BOTH a search/find interface to more quickly find images on Flickr, and also a way to document that you have a license to use a specific image.

Sample of image search (currently only searches Flickr repository): http://flickrcash.com/?k=flowers

Sample of archived license, available for inspection at any time: http://flickrcash.com/license/27i8d5sf

With this publicly archived license the image buyer can definitively prove they have the right to use a specific image for a specific purpose — so they can use it for client design work. Both image owner and image buyer are named signatories to the agreement, and an official date/time stamp is obtained from the NIST Atomic Clock to document the exact time the license was executed.

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