Friday, June 08, 2007

Will the iPhone be undone by its keyboard?

For those in the audience enamored with the iPhone -- especially those willing to look past the lack of 3G and requisite 2-year service agreement -- there's really only one x-factor left: the touchscreen keyboard. We've all seen it done, but no one's ever seen it done right -- and Steve seems to think it's going to be off the chain. So why is Dvorak, noted tech pundit, and goader of Mac users and iPhone fans, reporting that he's got insider information that the iPhone's keyboard is complete crap and "people are going to return the phone in droves"? Well, that might have something to do with the fact that he's Dvorak, but we did consult a trusted and well connected source who, as it turns out, has heard the very same thing from multiple iPhone users, and who further noted that an accessory keyboard to go with the device may become necessary if the touchscreen keyboard doesn't cut the mustard. Of course, we can only reserve judgment until we wrap our paws on a real production model, but we hope it all turns out well -- even if only because we're sincerely frightened of an iPhone-incited fanboy riot in the streets.

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Does Digital Fingerprinting Work?: An Investigative Report

Written by Liz Gannes Posted Friday, June 8, 2007 at 12:00 AM PT

Audio and visual fingerprinting of copyrighted video is seen as the best way to combat infringement, but in NewTeeVee's testing this week across multiple sites, it did not work. We were surprised to be able to upload multiple times the exact same copyrighted file, even after we explicitly told the hosting site and the fingerprinting provider about it and they took it down.

What follows is a description of our procedure, accompanied by the vehement disclaimer that we were doing this only for educational purposes.

Microsoft recently took its Soapbox user-contributed video site out of the public eye until it could implement filtering technology from Audible Magic. Last Friday, it relaunched, supposedly armed and ready to fend off copyrighted content. So we asked our intrepid reporter Craig Rubens to test how the system worked by uploading a Daily Show clip.

Surprise, surprise, the clip went up like a charm (screenshot). We called Microsoft to ask what was going on. You should talk to Audible Magic, they said; our system is only as good as their index. We called Audible Magic, who essentially blamed Microsoft, for only implementing the audio version of its software. The reps then set off to nail down statements from their companies, a process that took most of the week.

Only sometime last night did the clip finally get taken off Soapbox, replaced with a copyright violation notice. To see if the system had been corrected we uploaded it again today, and again it appeared about 40 minutes later. At this point, if all went as it was supposed to, the video should have been automatically added to the index of banned clips, and then rejected when we uploaded a duplicate. But again, we had no problem.

dailyshowsoapbox.jpg

Concerns about whether digital fingerprinting is ready for action have persisted, and market leader YouTube has hesitated to deploy its "Claim Your Content" system while it is being perfected. However, confidence in fingerprinting has moved past the optimism stage. "This technology works," says MPAA Vice-President Dean Garfield, as reported by BusinessWeek.

Audible Magic has bagged most every high profile deal in video filtering: MySpace, Dailymotion, Break.com, and GoFish/Bolt.

The Audible Magic representative insinuated the company's technology was deployed in fuller form on MySpace — which recently launched its "Take Down Stay Down " and filtering system using AM's system — so we also tried uploading the clip there. Interestingly, that also posed no problem. See it in action here.

dailyshowmyspace.jpg

Below is Craig's description of the procedure he used to upload his clip to Soapbox. He says after about 50 minutes of "processing" the video went live and was playable. The MySpace experiment was even quicker, taking about five minutes.

  1. Search for "Daily Show" on YouTube
  2. Select first clip of actual Daily Show with Jon Stewart content and download it via KeepVid.com (selected video )
  3. Convert the video to a Soapbox approved format (shockingly, Microsoft doesn't like .flv)
  4. Upload Daily Show clip to Soapbox
  5. Allow time for Soapbox to process, convert, and (supposedly) scan for copyrighted material.

Here are the official statements Microsoft and Audible Magic sent yesterday after days of deliberation and phone calls about the issue.

"We are continuing to work with Audible Magic to fine tune our implementation of their proactive automatic filtering services to best meet the needs of our content partners. The fact that a clip of any unauthorized copyright material slipped through is unfortunate, but that's why we also provide rich notice and takedown tools to content owners to automate and expedite the process of identifying and removing unauthorized content. We are committed to working in partnership with the industry to continue to evolve our technologies and solutions for customers and partners." — Rob Bennett, general manager for Entertainment and Video Services at MSN
"Audible Magic's technology has the ability to identify content such as 'The Daily Show' clip in question. We are working closely with Microsoft to customize our solution in order to meet the business needs of their Soapbox service." — Vance Ikezoye, founder and CEO of Audible Magic

Though all these systems, as advertised, depend largely on identifying content once in order to block it future times, we made no bones about identifying our uploads as Daily Show clips. We also had no problem uploading the exact same file after we had informed the proper people about it and they had taken it down.

Of all the videos on the web, Comedy Central clips are a huge bone of contention, figuring into Viacom's pending $1 billion-plus lawsuit against YouTube and its parent Google. Funnily enough, the original Daily Show video is still live on YouTube.

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Eurocom intros all-in-one LV190 / LV220 ViiVA systems

They may not boast a name like the "F-Bomb," but Eurocom's new all-in-one LV190 and LV220 ViiVA systems look like they should be able to garner a fair bit of attention on their own. Boasting 19- and 22-inch widescreen displays, respectively, the systems can be configured with your choice of Core 2 Duo or Core 2 Extreme processors, NVIDIA GeForce Go 7600 graphics, a max 4GB of RAM, up to two 500GB hard drives, and an internal TV tuner, among other options. Knocking things down a notch, however, is the somewhat lackluster 1680 x 1050 resolution on the 22-inch display, and an even lower 1440 x 900 on the 19-incher. If that's not a deal breaker for ya', you can get your order in now, with systems starting around $1,500 and going up considerably as you pack on the upgrades.

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Thursday, June 07, 2007

MIT's wireless electricity demoed, dubbed WiTricity

We always knew Tesla was right: MIT physics professor Marin Soljacic and his team of researchers behind the latest wireless electricity scheme have reportedly demoed their magnetically coupled resonator technology on a 60-watt lightbulb that wasn't plugged in. Of course, no technology should be without a name, and so they've dubbed it WiTricity. Apparently Soljacic thinks it's possible to commercialize WiTricity within the next few years, which would be totally amazing if it was powered by Steorn's humanity-saving infinite energy device. [Warning: subscription req'd for link]

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Inside the YouTube of Games

Casual Flash games generate monthly pageviews in the hundreds of millions, but the game industry has been painfully slow to capitalize on this massive audience—the chief exception being Pogo.com, which Electronic Arts acquired for about $50 million in 2001. Today some 1.4 million “Club Pogo” subscribers pay $40/year - another nice $50 million in annual business.

Jim Greer, former Technical Director Pogo, like EV thinks that there is a big business to be made out of casual games, and raised a million dollars for his new start-up, Kongregate, which aims to be the YouTube of games, offering free, ad-supported Flash games and an online community to increase the site’s stickiness. After the break, Greer talks revenue model and numbers.

What’s so YouTube about Kongregate

‘YouTube for games’ is really just the attention-getter for people who don’t know that much about the space. What we really are is a community for web gamers and developers. Current web game sites don’t do community right, if at all. If I beat a game on Miniclip or AddictingGames, I don’t take anything with me and can’t even see the other people who are playing it as well.

Kongregate by the numbers

Page views for March were 2.4 million. That’s up from 400K in February. Registered users are in the low five figures - until recently the only incentive to register was to socialize. Now that we have persistent rewards for playing games, we’re seeing much better registration rates. Right now we have 483 games, and they’re coming in at a rate of 40-50 per week. Those are from 224 developers.

Leveraging Ad Revenue

The participation rate for YouTube is somewhere around 2%. That means 98% of the users came there to view videos, not upload them. If our participation rate is around .05%, it doesn’t really kill us. Good games are something you play for hours. A good viral video you watch for two minutes. So we can have a lot fewer games and have plenty of entertainment value…

(To encourage user-generated content), most other sites pay developers a small one-time license fee. They make a lot of money and they don’t share it. We think we can inspire love from our developers, both because they like our community, and because we treat them well… By default, all developers receive 25% of the ad revenue generated from their games… [But] it’s possible for a game to earn 25%, 35%, 40%, or 50% of ad revenue (depending on performance).

Unlike YouTube, users can’t share games on other sites and blogs (yet), but this is something Greer believes is “less of a blockbuster strategy than it was for video.”

All this sounds promising, but unlike other proven online communities, making a enjoyable Flash game takes a lot more time and talent than, say, uploading a funny video, and that barrier limits Kongregate’s content stream. So what’s it going to take for Kongregate to become the number one online game destination? “Much better virality than we have right now,” says Greer. “I’m very happy with where we’ve come in the six months since we founded the company. I think we can do a lot in the next six to twelve.”

You can follow Kongregate’s saga on Greer’s blog.

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