Monday, October 22, 2007

Apple Q4 Analysis: Mac Red Hot, iPhone Price Cut Doubles Sales Rate

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SAI Apple Analysis Spreadsheet

Initial Assessment: Strong quarter across the board. Easily beat consensus revenue, crushed consensus EPS, driven by strong Mac (laptop and desktop) sales. iPhone sales also well ahead of expectations.

Post-Call Analysis:

Another record quarter for Mac sales proves that Apple is more than just an iPod factory. Apple sold 2.2 million Macs during Q4, almost 25% more units than during Q3 and a 35% year-over-year unit-sales jump. Desktop Mac unit sales, which had essentially been flat for the last 2.5 years, jumped about 30% both sequentially and year-over-year, thanks to (we think) the super-thin, new iMac design, and built-up interest from the creative community, which was waiting for Adobe's CS3 suite to come out before buying new Macs.

The surprise $200 iPhone price cut doubled Apple's phone sales rate. Apple sold 389,000 iPhones in the 19 days between Sept. 11, when it announced its 1 millionth iPhone sale, and Sept. 29, when the quarter ended. That works out to about 20,000 iPhones sold per day. Prior to Sept. 11, Apple sold 730,000 iPhones in the first 72 days of Q4, averaging about 10,000 per day. (In the first two days the iPhone was on sale, Apple sold 270,000, or about 135,000 per day.) So the 33% price cut has effectively doubled Apple's iPhone sales rate. Apple management said during today's conference call that perhaps as many as 250,000 of the iPhones sold so far -- more than 15% -- were bought by people who want to unlock them to work on other networks. That's a lot, and Apple doesn't get any AT&T revenue from those phones.

Apple is expecting a monster December quarter. Management gave guidance for $9.2 billion in Q1 revenue, representing 30% year-over-year top-line growth. How will it get there? Macs, new iPods, and selling more expensive iPhones in Europe will help: by hopping the pond, Apple expands its iPhone market opportunity by 60%.

Key Stats:

  • Revenue: $6.22 billion (vs. expected $6.07 billion)
  • Gross Profit, Margin: $2.09 billion, 34%
  • Operating Income: $1.06 billion
  • Net Income: $904 million
  • Earnings Per Share: $1.01 (diluted)
  • iPods Sold: 10.2 million
  • iPhones Sold: 1.12 million (vs. expected 975,000)

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Mary Meeker on Technology/Internet: Key Points

marymeeker.jpg Morgan Stanley's Mary Meeker gave an excellent overview of the state of tech and Internet sector at Web 2.0.  This high-level perspective is Mary's forte, and she's really good at it.  Full presentation  here.  Some interesting points below:

A People-Driven Medium:
  • Consumer IP traffic should surpass enterprise for first time in 2008
  • IP traffic should double every two years through 2011 (high def video)
Huge potential for Mobile, but...
  • 10% of 3.2 billion global mobile subs now on 3G or better.
  • 91% of mobile users keep handset within 1 meter reach 24/7
  • Control freak incumbent carriers still getting in the way....
US now only small portion of vast global market
  • 70% of PCs outside US
  • 86% of Internet users outside US
  • Emerging market users growing 30%+, US 3%
  • Non-US mobile users: 92% of global market
  • China Internet market capitalization now $50 billion, up from $5 5 years ago
Macro Enterprise Spending May Be Turning Up
  • Web 2.0 technology to drive next big corporate purchasing cycle
  • Corporate technology spending shows signs of accelerating
  • Productivity gains may be on upswing again.
Recession Could Have Major Impact
  • Don't underestimate importance of sub-prime problems.
  • Average GDP growth forecasts already cut to 2% from 3% over just 4 months
  • Only good news: US share of global GDP has declined to 19%
Online Advertising/Commerce
  • Ads: 26% growth Y/Y., still only 10% of total
  • Commerce: 19% growth y/y, still only 4% of total
  • Online music: +107% y/y, 11% of total (global)
YouTube
  • 208 million global users, up 185% year over year
  • 21 billion minutes, up 335%
Skype
  • 220 million users, up 94%
  • About 7% of wireless users, 5% of wireline.
Update on Future Morgan Stanley Banking Clients
  • Compelling pitches for many of them, including Facebook, Joost, Demand Media, and Slide.
Technology Investing Still Winner-Take-All
  • 2% of public companies create 100% of the wealth.

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Casual Game Ad Space Heats Up

Yesterday Jane brought news of Google actively reaching out to game developers to partner with its Adsense/Adscape network. I just got word that San Francisco-based casual game ad network Mochi Media is partnering with London-based MyGame.com, a casual game site with a user-created flavor.

MyGame.com is also an offshoot of King.com, a truly gigantic game network that boasts 10 million active monthly users (according to a spokeswoman) that recently partnered with RealNetworks (RNWK). Mochi Media's MochiAds division creates a revenue source for Flash game developers; it already has partnerships with massive casual hits like the beloved Desktop Tower Defense. MyGame has a comparable program in which developers can upload their games and — if the games prove popular — share revenue with the company. (More or less a YouTube-meets-casual games proposition, not unlike Kongregate.)

Where is all this going?

Hard to tell, but with Google (GOOG) sniffing around, there's sure to be even more activity in this space — partnerships made, buyouts offered, startups launched, and so on. At the same time, it's difficult to determine how much revenue can be generated from advertising linked to casual games.

As it happens, Gamasutra just published a great article on business models for Flash games featuring extensive conversations with Kongregate CEO Jim Greer and MochiAds CEO Jameson Hsu. While Hsu touts developers who make thousands of dollars monthly with Mochi, Greer emphasizes the modest income even at the upper level: "Let's say Armor Games gives you a sponsorship for $2,000," he says. "You get another $1,000 from ad revenue, another $1,500 from prize money, maybe Miniclip licenses your game for $5,000…you might make $10,000 to $15,000 on your Flash game — and that's a really successful Flash game." Greer prefers the model used by Electronic Arts' (ERTS) casual game site Pogo, which gets ad revenue for their free games, but also charges a modest subscriber fee for added benefits. (About 1.5 million Pogo players out of some 13 million have paid that $40 yearly subscription.)

All in all, this reminds me of the tumult over YouTube and other user-created video sites from the last few years — before Google took out its checkbook. If that history is any guide, expect a lot of furious activity and money spent over this war for casual game eyeballs, followed by the industry's morning-after question, "OK, explain again how we make money from all this?"

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eMachines announces new low-cost desktops for the holidays

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eMachines looks to be trying to make its already budget-priced desktops even more attractive to consumers this holiday season, with it today introducing a pair of models that it says strike just the right balance between performance and value. The most affordable of the pair is the company's T3626 desktop (a slight variation on the T3616), which starts at just $350 after a $50 mail-in rebate. For that price you'll get a 2.2GHz AMD Sempron 3800+ processor, along with NVIDIA GeForce 6100 graphics, 1GB of RAM, a 160GB hard drive, and a DVD burner, among other standard specs. Taking things up a notch, the $435 (again, after a $50 rebate) T5234 model packs a AMD Athlon 64 X2 4000+ processor, along with slightly beefer NVIDIA GeForce 6150SE graphics, 1GB of RAM, a 320GB hard drive, and that same DVD burner. According to eMachines, both should be available at all the usual locations immediately.

 

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Wacom adds a baby Cintiq, the 12WX tablet / display

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Wacom's 21-inch Cintiq display tablet got a little sibling today, the 12.1-inch Cintiq 12WX. The unit is basically an Intuos3 tablet with an integrated display, so it features everything you'd expect -- 1,024-level pressure-sensitivity, input device rotation support, touch strips, ExpressKeys, Tool ID, and tilt sensitivity -- with the added bonus of being able to work directly on the 1280 x 800 image itself. Wacom says the Cintiq 12WX will be shipping November 1 in the UK for £829 ($1679) and will support XP, Vista, and OS X -- no word on when it'll be out in the States, but we can't imagine it'll be long.

[Thanks, Mark]

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