Monday, October 22, 2007

How Profitable is Google's Core Biz? 75%+ Profit Margin


Google booked free cash flow of $1.1 billion in Q3, more than any other media company we know of.  The company also improved its operating margin (on net revenue) to 50%.  In other words, it's a fantastically profitable $16 billion global business that is still growing at better than 50% per year.

But guess what?  "Fantastically profitable" doesn't even begin to describe the earnings power of Google's core business.  For example, this is not a business that has mere 50% profit margins--a level that just about every other company on earth would kill for.  Rather, this is a business that probably has better than 75%+ operating margins--a level that only one of Google's fellow behemoths, Microsoft, could ever hope to match.

(And if Google has anything to say about it, Microsoft won't be enjoying its monopoly operating system and office suite profit margins for long).

How do we know Google's core search and AdSense businesses have better than 75%+ profit margins?  Because, for the last four quarters, Google's rate of hiring (people) has significantly outpaced revenue growth.  Salespeople and engineers take 6 months to a year to get fully productive, so most of the 6,000 employees Google has added in the past year aren't yet fully utilized...
Given the number of products Google has rolled out, moreover, only a fraction of these folks (except sales) are likely dedicated to search and AdSense.  Google is not yet generating meaningful revenue from any products other than search/AdSense, so this means that these folks are dead weight on the P&L.  But Google still has a profit margin of 50%.

How fast has Hiring grown relative to revenue?  Here are the y/y quarterly progressions for the past three quarters:  (For details, please see this online spreadsheet).

NET REVENUE:        66%, 63%, 62%
EMPLOYEES:          80%, 74%, 70%

That's a lot of unproductive weight that has been easily absorbed.

Why is this important?  First because it gives Google an amazing amount of cash flow to reinvest in other businesses.  Of the $2+ billion a year that Google is currently spending on engineering, for example, probably only half of it is dedicated to supporting the current core businesses (Google says 70%, but this seems unlikely).

Second, because all those salespeople the company has hired over the past year are eventually going to get fully productive, and when they do, revenue should grow far faster than headcount.  This means that,

Third, Google's latent earnings power is enormous.  At some point, the company will finally scale back hiring (from Schmidt's comments on the call, it sounds like this has just happened).  As it does, expense growth will slow, while revenue productivity from existing employees will grow.  Unless the company rapidly ramps spending on other non-revenue generating projects, therefore, Google's profit margin could leap upwards in the coming year.

By the way, we've just seen this movie before--with Google's CAPEX spending and free cash flow.  Two years ago, when it realized how big its opportunity was, Google ramped CAPEX spending far faster than revenue.  For six quarters, this held its Free Cash Flow down, at a level of about $2 billion a year.  In the last two quarters, however, Google's CAPEX has stabilized, while the company's revenue has skyrocked.  This combination has caused Free Cash Flow to go through the roof:

NET REVENUE:        73%, 66%, 63%, 62%
CAPEX:                   49%, 73%, -18%, 12%
FREE CASH FLOW: 32%, 30%, 363%, 111%

What's that called?  Earnings power.

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Click Fraud Up Modestly in Q3, Including Google

tomcuthbert.jpg Click auditing firm Click Forensics released its Q3 report on industry-wide click fraud.  The news continues to be bleak for third-party content networks, including those operated by Google and Yahoo.  (Note that some of Google's Q3 upside came from its content network, along with our minor concern about this).  Among the findings:

-Industry average click fraud rate was 16.2% for Q3, up from 13.8% from 2006 and from 15.8% for Q2.

-Average click fraud rate of PPC advertisements on search engine content networks, including Google AdSense and the Yahoo Publisher Network, was 28.1%.  That's up from 25.6 percent for Q2, 21.9% for Q1, 19.2% for Q4.

-Over 60 percent of traffic from parked domains and made-for-ad sites was click fraud.  Click Forensics estimates that more than 70% of the sites in the Google and Yahoo networks fall into one of these two categories.  However, we estimate that these sites account for only about 25% of the paid clicks in both networks.

-In Q3, the greatest percentage of click fraud originating from countries outside North America came from France (4.2 percent) China (4.1 percent) and Germany (3.7 percent).

Click Forensics CEO Tom Cuthbert has been having a public pissing match with Google click-fraud czar Shuman Ghosemajumder.  Ghosemajumder says CF and other third-party auditors have no idea what they're talking about.  Cuthbert says Ghosemajumder knows exactly what they're talking about--and won't come clean about it.  After listening to both sides (and others), here's our take:

  • It's getting worse.
  • It is more prevalent and more of a concern on third-party ad networks (distributed search/Adsense for content) than on Google's and Yahoo's own sponsored search.
  • It's especially bad news for content providers who make a living using AdSense, et al.
  • It is something advertisers should pay attention to and spend money analyzing
  • If nothing else, the use of a good third-party auditing firm provides comfort that money isn't being thrown away.
  • Google et al could/should consider providing more detail about, at the very least, the number of total clicks vs. the number of clicks the advertiser was charged for.  It should also give advertisers more ability to select which sites they advertise on.


Industry Click Fraud Rate Hits 16.2 Percent in Third Quarter 2007
Click Fraud Rate for Content Networks Reaches 28.1 Percent
 

AUSTIN, Texas - Oct. 18, 2007 - Click Forensics[TM], Inc. today released industry pay-per-click (PPC) fraud figures for the third quarter 2007 from the search advertising industry's leading independent click fraud reporting service - the Click Fraud Index[TM] (www.ClickFraudIndex.com).

Now in its second year, the Click Fraud Index monitors and reports on data gathered from the Click Fraud Network[TM], which more than 4,000 online advertisers and agencies have joined. The Click Fraud Network provides statistically significant industry PPC data collected from online advertising campaigns for both large and small companies across all the leading search engines. Key findings from data reported for Q3 2007 includ
 

-The overall industry average click fraud rate was 16.2 percent for Q3 2007. This is an increase from 13.8 percent for the same quarter in 2006 and from 15.8 percent for Q2 2007.

-The average click fraud rate of PPC advertisements appearing on search engine content networks, including Google AdSense and the Yahoo Publisher Network, was 28.1 percent in Q3 2007. That's up from 25.6 percent for Q2 2007, 21.9 percent for Q1 2007 and 19.2 percent for Q4 of 2006.

-Over 60 percent of traffic from parked domains and made for ad sites was click fraud

-In Q3 2007, the greatest percentage of click fraud originating from countries outside North America came from France (4.2 percent) China (4.1 percent) and Germany (3.7 percent).

 

Publishers and advertisers have recently felt the impact click fraud is having in the content networks. Increasingly, publishers are seeing a performance drop in the content network traffic quality. Advertisers are seeing their conversion rates drop significantly on content networks because of bad traffic coming from parked domains and other low quality sources.

"Click fraud activity continues to grow especially on made for ad sites, parked domains and on the content networks," said Tom Cuthbert, president and CEO of Click Forensics. "Advertisers, publishers and search engines need to take notice because content networks are becoming the fastest growing source of click fraud. Ensuring their quality is essential for the pay per click advertising market to continue its growth."
 

The Click Fraud Index publishes data collected from the Click Fraud Network (www.ClickFraudNetwork.com), the industry's first independent third-party click fraud detection service dedicated to helping companies more accurately monitor their online advertising campaigns for pay-per-click fraud. Click fraud data is tracked and published on a quarterly basis for specific search providers, industries and trends. The service is unique in that it monitors online campaigns for click fraud by correlating data collected from search provider campaigns and the advertisers' own web sites - providing the industry's most accurate view of click fraud to date.

 

About Click Forensics, Inc.

Click Forensics[TM] is the leading provider of click fraud management solutions that help online advertisers, agencies and search providers identify and eliminate pay-per-click fraud. The company also runs the Click Fraud Network[TM], the industry's top independent click fraud monitoring and reporting service with over 4,000 members. Click Forensics is headquartered in Austin , TX and is privately held with funding from Austin Ventures and Shasta Ventures. More information on Click Forensics and its offerings is available at www.ClickForensics.com.

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Apple Q4 Analysis: Mac Red Hot, iPhone Price Cut Doubles Sales Rate

SAI's Apple earnings analysis is brought to you by Petsky Prunier LLC, a leading specialty investment bank serving the marketing sector. Petsky's clients include companies in the marketing services & technology, interactive advertising, digital content & commerce and specialty media industries.

Release
SAI Apple Analysis Spreadsheet

Initial Assessment: Strong quarter across the board. Easily beat consensus revenue, crushed consensus EPS, driven by strong Mac (laptop and desktop) sales. iPhone sales also well ahead of expectations.

Post-Call Analysis:

Another record quarter for Mac sales proves that Apple is more than just an iPod factory. Apple sold 2.2 million Macs during Q4, almost 25% more units than during Q3 and a 35% year-over-year unit-sales jump. Desktop Mac unit sales, which had essentially been flat for the last 2.5 years, jumped about 30% both sequentially and year-over-year, thanks to (we think) the super-thin, new iMac design, and built-up interest from the creative community, which was waiting for Adobe's CS3 suite to come out before buying new Macs.

The surprise $200 iPhone price cut doubled Apple's phone sales rate. Apple sold 389,000 iPhones in the 19 days between Sept. 11, when it announced its 1 millionth iPhone sale, and Sept. 29, when the quarter ended. That works out to about 20,000 iPhones sold per day. Prior to Sept. 11, Apple sold 730,000 iPhones in the first 72 days of Q4, averaging about 10,000 per day. (In the first two days the iPhone was on sale, Apple sold 270,000, or about 135,000 per day.) So the 33% price cut has effectively doubled Apple's iPhone sales rate. Apple management said during today's conference call that perhaps as many as 250,000 of the iPhones sold so far -- more than 15% -- were bought by people who want to unlock them to work on other networks. That's a lot, and Apple doesn't get any AT&T revenue from those phones.

Apple is expecting a monster December quarter. Management gave guidance for $9.2 billion in Q1 revenue, representing 30% year-over-year top-line growth. How will it get there? Macs, new iPods, and selling more expensive iPhones in Europe will help: by hopping the pond, Apple expands its iPhone market opportunity by 60%.

Key Stats:

  • Revenue: $6.22 billion (vs. expected $6.07 billion)
  • Gross Profit, Margin: $2.09 billion, 34%
  • Operating Income: $1.06 billion
  • Net Income: $904 million
  • Earnings Per Share: $1.01 (diluted)
  • iPods Sold: 10.2 million
  • iPhones Sold: 1.12 million (vs. expected 975,000)

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Mary Meeker on Technology/Internet: Key Points

marymeeker.jpg Morgan Stanley's Mary Meeker gave an excellent overview of the state of tech and Internet sector at Web 2.0.  This high-level perspective is Mary's forte, and she's really good at it.  Full presentation  here.  Some interesting points below:

A People-Driven Medium:
  • Consumer IP traffic should surpass enterprise for first time in 2008
  • IP traffic should double every two years through 2011 (high def video)
Huge potential for Mobile, but...
  • 10% of 3.2 billion global mobile subs now on 3G or better.
  • 91% of mobile users keep handset within 1 meter reach 24/7
  • Control freak incumbent carriers still getting in the way....
US now only small portion of vast global market
  • 70% of PCs outside US
  • 86% of Internet users outside US
  • Emerging market users growing 30%+, US 3%
  • Non-US mobile users: 92% of global market
  • China Internet market capitalization now $50 billion, up from $5 5 years ago
Macro Enterprise Spending May Be Turning Up
  • Web 2.0 technology to drive next big corporate purchasing cycle
  • Corporate technology spending shows signs of accelerating
  • Productivity gains may be on upswing again.
Recession Could Have Major Impact
  • Don't underestimate importance of sub-prime problems.
  • Average GDP growth forecasts already cut to 2% from 3% over just 4 months
  • Only good news: US share of global GDP has declined to 19%
Online Advertising/Commerce
  • Ads: 26% growth Y/Y., still only 10% of total
  • Commerce: 19% growth y/y, still only 4% of total
  • Online music: +107% y/y, 11% of total (global)
YouTube
  • 208 million global users, up 185% year over year
  • 21 billion minutes, up 335%
Skype
  • 220 million users, up 94%
  • About 7% of wireless users, 5% of wireline.
Update on Future Morgan Stanley Banking Clients
  • Compelling pitches for many of them, including Facebook, Joost, Demand Media, and Slide.
Technology Investing Still Winner-Take-All
  • 2% of public companies create 100% of the wealth.

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Casual Game Ad Space Heats Up

Yesterday Jane brought news of Google actively reaching out to game developers to partner with its Adsense/Adscape network. I just got word that San Francisco-based casual game ad network Mochi Media is partnering with London-based MyGame.com, a casual game site with a user-created flavor.

MyGame.com is also an offshoot of King.com, a truly gigantic game network that boasts 10 million active monthly users (according to a spokeswoman) that recently partnered with RealNetworks (RNWK). Mochi Media's MochiAds division creates a revenue source for Flash game developers; it already has partnerships with massive casual hits like the beloved Desktop Tower Defense. MyGame has a comparable program in which developers can upload their games and — if the games prove popular — share revenue with the company. (More or less a YouTube-meets-casual games proposition, not unlike Kongregate.)

Where is all this going?

Hard to tell, but with Google (GOOG) sniffing around, there's sure to be even more activity in this space — partnerships made, buyouts offered, startups launched, and so on. At the same time, it's difficult to determine how much revenue can be generated from advertising linked to casual games.

As it happens, Gamasutra just published a great article on business models for Flash games featuring extensive conversations with Kongregate CEO Jim Greer and MochiAds CEO Jameson Hsu. While Hsu touts developers who make thousands of dollars monthly with Mochi, Greer emphasizes the modest income even at the upper level: "Let's say Armor Games gives you a sponsorship for $2,000," he says. "You get another $1,000 from ad revenue, another $1,500 from prize money, maybe Miniclip licenses your game for $5,000…you might make $10,000 to $15,000 on your Flash game — and that's a really successful Flash game." Greer prefers the model used by Electronic Arts' (ERTS) casual game site Pogo, which gets ad revenue for their free games, but also charges a modest subscriber fee for added benefits. (About 1.5 million Pogo players out of some 13 million have paid that $40 yearly subscription.)

All in all, this reminds me of the tumult over YouTube and other user-created video sites from the last few years — before Google took out its checkbook. If that history is any guide, expect a lot of furious activity and money spent over this war for casual game eyeballs, followed by the industry's morning-after question, "OK, explain again how we make money from all this?"

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