Tuesday, January 01, 2008
Sony unveils new optical multi-touch LCD display tech
from Engadget by Nilay Patel
Multi-touch LCD displays are suddenly all the rage, and it looks like Sony's planning on joining the party soon -- the company is touting a new 3.5-inch multi-touch LCD that uses optical sensing technology today. The 640 x 480 screen is made of what Sony's calling "low-temperature polysilicon thin-film transistor" tech, and it supports recognition of up to five fingers at a time, as well as pen input. Of course, there's no word on when we might see these screens pop up in actual devices, but let's hope Sony's product designers find a better use for them than chicken-scratching holiday greetings like the press photos.
[Via Engadget Japanese]
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11:00 PM
Apple prepping devices based on Intel's Silverthorne chip
from Engadget by Paul Miller
We suppose it was always inevitable, but things are about to get quite interesting at the intersection of cellphone and laptop processors. According to Intel, Apple has apparently committed to using the company's 45nm Silverthorne chip in multiple products slated for 2008. The chip offers the processing power of second-generation Pentium M processors, with the power consumption of a cellphone chip. Of course, it's not just the processor. Apple is expected to emerge as a major supporter of Intel's whole "Menlow" Mobile Internet Device platform, which packages processor, graphics and connectivity into a small enough bundle to give iPhone-powering Samsung a run for its money in ultra mobile products -- and Intel has made it clear that it has its sights set on that very member of Apple's lineup wit. The best news for dreamers that've been holding out for a true Newton successor all this time is that the chips provide plenty of juice for a UMPC-type device should Apple choose to go down that path.[Thanks, Mark]
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Augustine
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10:56 PM
Unofficial Wii Opera SDK let loose
from Engadget by Donald Melanson
It looks like web browsing on the Wii is about to get a whole lot more interesting, as an entirely unofficial Wii Opera SDK has now been released to the general public, opening up the possibility for all sorts of browser-based games, among other things. What's more, the SDK allows developers with the necessary know-how to take full advantage of the Wiimote, including the ability to detect the remote's distance from the sensor bar, along with any button presses, and movement along the Z-axis. That makes things like the familiar-looking "2 Play Ship Demo" pictured above fully playable using the Wiimote, as well as more basic things like drawing and 3D rotation. Those looking to get started on a homebrew game of their own can hit up the read link below for the necessary files, while the rest of us can try out a handful of ready made demos at the same link.
[Via Joystiq]
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Augustine
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10:51 PM
NYC taxis simply running mapping app over unsecured Windows
from Engadget by Nilay Patel
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Augustine
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10:51 PM
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