Sunday, September 21, 2008

Panasonic unveils video-capturing Lumix G prototype

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/399292897/

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Panasonic updating the Lumix G1 already?
We just barely got our unsteady mitts on the upcoming Lumix G1, yet already Panasonic is teasing with something of a successor, currently dubbed the "G." It uses the G1's same micro four thirds body design, ditching the mirror and optical viewfinder in favor of case slimness, but adds a stereo microphone on top and record button on back for high-def video capture -- rare stuff on a consumer digi-cam with a replaceable lens. No word on price or availability, but given the G1 isn't slated to hit Japan until October we wouldn't expect this one until sometime next year. Meanwhile, if you tend to prefer pictures of the non-moving variety, LetsGoDigital also has some test images taken by a pre-release G1. The 640x480 snaps themselves aren't anything to get too excited about (unless you're a Formula One fan), but do prove that the camera can indeed take pictures.

Read - Panasonic Lumix G
Read - G1 Test Photos
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Question of the Day: Can Advertising Really Help Make Microsoft "Hip?" [Question Of The Day]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/397553931/question-of-the-day-can-advertising-really-help-make-microsoft-hip

There is no doubt about it, Microsoft's "I'm a PC" ads are far better than those miserably bad Gates and Seinfeld spots. The newer ads try to dispel the stereotype of the Windows user as a glasses-wearing, buttoned-up super nerd by throwing popular actors, personalities, astronauts and everyday people into the mix. But I have to wonder—will any amount of money spent on advertising actually be effective in overcoming the stereotype, or is it too ingrained in your mind?

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UCSD's StarCAVE Is a Real 3D Super-High-Def Danger Room [Virtual Reality]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/397603570/ucsds-starcave-is-a-real-3d-super+high+def-danger-room

UC at San Diego has the closest thing to an X-Men-style Danger Room in its new StarCAVE, a small room that entirely surrounds you, hurtling 68 million pixels at your eyeballs at near-perfect resolution. Pop on polarized glasses and the whole thing goes 3D. Grasping a wireless "wand," you can walk through tall buildings, fly over cities, pick apart tiny cell structures or embrace entire galaxies. All the while pretending to do actual academic research, of course. Here's how to build your own for under $1 million:

The room—the third and by far best generation of the "Cave Automated Virtual Environment" pioneered in Chicago in the early 1990s—is pentagon shaped. Each wall has three panels, the top and bottom of which are angled 15 degrees inward for an immersive (and slightly Roddenberry-esque) experience. Each individual panel gets two of its own 2K-resolution (2048 x 1536) projectors, providing a discrete experience for each eye when viewing in 3D. Even the floor gets a pair of projectors. The effect is a better-than-HD view—the equivalent of 20/40 vision—anywhere you turn.

Previous generations of VR CAVE used those powered shutter glasses for 3D; the StarCAVE is the first to let you use the basic lightweight polarized glasses to add that more enjoyable, natural-feeling third dimension.

Lest you were worried about an appropriately complementary sound system, fear not. There are three five-speaker arrays hidden behind the panels for all kinds of surround-sound configurations, and there's a subwoofer built into the floor, too.

As you may have guessed, each panel gets its own serious processing muscle: a quad-core Linux-based PC with dual Nvidia GPUs and gigabit ethernet (in some cases 10-gigabit). Besides the higher resolution, it's the networking that makes this the most pow! erful VR room in existence—it ain't real unless you can tie it all together.

The room was designed to be earthquake proof, but also wheel-chair accessible. (Hear that, Dr. Hawking?) The entrance itself is hidden: One of the walls, including six projectors and three computers, rolls aside so that users can get in and out. As I mentioned, the crazy thing is that the StarCAVE cost less than $1 million to build. I am assuming that doesn't include the grad-student slave labor. (Don't worry, kids, if this kind of thing takes off, you'll all be rich soon enough.)

I can guess what you, dear Gizmodo reader, would use the StarCAVE for (Halo? Spore? WoW? Tiger Woods Golf?) but what the UCSD people are up to is a tad more educational. As you can see in the gallery (complete with UCSD's helpful captions), applications for visual research in biology, archaeology, structural engineering and architecture are already underway at the StarCAVE. Our hope is to pop by and burn some of this amazingness into our retinas, maybe plug in something a little less edutaining and more entertaining while we're at it. Regardless, if you currently go to UCSD, you are a lucky bastard.

Note: Photos taken in 2D mode so that that they didn't look like double-vision. Obviously, normal 3D view would look a tad different. [UCSD; Also PhysOrg.com via KurzweilAI.net]


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Five Reasons to Be Super Psyched About Android (and Five Not to Be) [Android]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/398215466/five-reasons-to-be-super-psyched-about-android-and-five-not-to-be

The launch of Android is the most important event in mobile phones since the release of the iPhone. It could actually be more important, in the long run. Even if it doesn't exceed Google's wildest dreams to become a ubiquitous mobile platform, it's sure to re-stoke innovation in mobile phones as platforms slug it out for supremacy. But besides all that, Android just looks pretty damn cool. Of course, Android isn't all Google-y amazingness—there are some definite reasons to take a step back from the love-in. So here are five reasons why you should be absolutely hyped for Android on Tuesday, and five why, well...

1. It's open! The single best thing about Android is that's a modern mobile phone OS that's also almost completely open, unlike some other locked down mobile OSes. (There are a few restrictions in accessing the hardware for security reasons.) It's based on Linux, and once Google has released Android, most of it will be totally open source, so it'll be incredibly easy to dive into its guts and mess around, which will help build a robust developer community, along with all of the other benefits of using open software. Most of its other awesome traits grow out of its openness, actually.

2. We'll keep the Steve references to a minimum here, but Android will accelerate the process that the iPhone helped kickstart last year—the gradual devolution of carriers to open, dumb pipes. Before, carriers controlled every single facet of what a phone could and could not do. They still do to an extent, and it's not completely "anything goes" on the iPhone and Android, but together they have and will make the mobile landscape change far more rapidly than before. As Opera CEO Jon von ! Tetzchne r told me a few days ago, just a few years ago, carriers thought that the idea of full internet access was ridiculous, not to mention dangerous, threatening the obscenely lucrative business they have set up around miniscule bits of data like text messages, crappy "web portals" and ringtones. Android phones will be constantly connected and totally revolve around the internet, incessantly sucking down ever cheaper data—a carrier's worst nightmare not so long ago.

3. You'll have tons of hardware options. Android's designed to be versatile, so lots of manufacturers will be putting it on lots of phones—ones with QWERTY keyboards, touchscreens, T9, outrageously spec'd out phones, as well as ones that are kinda crappy in the spec department, actually. But this also provides a common platform for developers, making it easy to put their apps on millions of phones. It's the benefit of any OS that runs on a lot of hardware—like Windows or Linux, etc. Of course, this is also the Windows Mobile argument against all of the other proprietary OSes like Palm and BlackBerry.

4. There's even more potential for amazing apps than the iPhone, because developers are almost completely unencumbered by arbitrary rules and restrictions. So awesome apps like Podcaster or Instictiv Shuffle won't be mercilessly killed for not fitting into a tightly controlled framework or navigating a byzantine approval process.

5. It'll have the best Google apps experience of any mobile device, and play super nicely with Gmail, Gcal, Maps and everything else Google puts out. Or at least it damn well better, ! since yo u know, it's Google's baby. Simple, direct syncing with Gcal is tops in our list, since doing it on the iPhone requires sacrificing a goat while chanting from a book covered in the skin of baby unicorns.

Bonus reason: Not an iPhone. And our software geek sister Lifehacker has some more too.

1. Google can see into your soul. If you've ever been wary about how much Google knows about you, how are you going to feel when they're all over your cellphone? While a lot of the reason Android came to be was just to get people really using the internet on their phone (because when people use the internet, they use Google), we won't be surprised to see contextualized local ads, kind of like the sidebar ones you see offering you a date from hot local girls in Brooklyn or whatever hovel you're holed up in. But this will be hot girls just around the corner, since the phone will know where you're at.

2. It's not on the US's two biggest carriers, AT&T or Verizon. Statistically speaking, you've got one of them. But so far only the two runts of the majors, Sprint and T-Mobile are going to have Android phones. T-Mobile's 3G network is pathetically tiny compared to the other three, and well, Sprint's the only carrier actively losing subscribers, if that tells you anything. It's possible we'll see some Android action on Verizon's mythical open network though.

3. Buuut, carriers still have the right to gimp Android to their liking, precisely because of its Apache licensing. So a Sprint Android phone could hav! e its bu ilt-in "store" stocked only with, say, Yahoo! apps—or no store at all. In Verizon's hands, the UI could still look like it fell in a bucket of gaudy red paint.

4. Android is designed to run on a ton of different of hardware—phones with and without touchscreens, with and without QWERTY keyboards, phones with amazing specs, crappy phones, and everything in between. While this is a strong point as mentioned above, it could also be a point of suckiness. That means there won't be a consistent Android experience, and it'll depend heavily on the device you're using. Devs told us that you'll likely see different versions of their apps, so that on weakass phones, you'll have more diluted apps, which might be an issue for people picking up a cheap Android phone expecting to do everything a more expensive one will.

5. Relying too much on developers to fill in features could result in a phone that's not quite totally seamless and consumer-grade across the board. For instance, from what we've seen in the SDK, there's not a built-in, Google-made media player. It's rumored that the excellent TuneWiki will be Android's default player, which is great, but doing this for too many key features could make things a bit bumpy, since you're talking several developers instead of just one.

Bonus reason: It's not an iPhone.


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Advent Eco PC dials down your power meter

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/398139255/

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PC World has branched out its Advent brand, offering the Eco PC through its UK online store, aiming to best the average desktop power consumption by 78 percent. The system is priced at just under what you might expect to pay for a slightly dusty super computer -- £599.99 (or about $1100) -- but the specs don't quite match up: 1.5GHz Core 2 Duo T5250 CPU, 2GB RAM, 160GB hard drive, 802.11b/g, and Vista Home Premium onboard. The environmentally-friendly PC is made from recycled materials, so don't be surprised if it starts to reek of old banana peels after a while.
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