Wines of substance
Source: http://feeds.feedburner.com/~r/TheDieline/~3/406231298/wines-of-substa.html
New range of wines by Wines of Substance from Washington, certainly have standout! with a modern website that has an unusual approach to wines.
a collection of things i like and want to remember. by "scrapbooking" it on my blog i can go back and google it later
Source: http://feeds.feedburner.com/~r/TheDieline/~3/406231298/wines-of-substa.html
New range of wines by Wines of Substance from Washington, certainly have standout! with a modern website that has an unusual approach to wines.
Posted by
Augustine
at
6:12 AM
Source: http://feeds.gawker.com/~r/gizmodo/full/~3/406576083/criterion-considering-movie-downloads
Last week, while visiting Criterion Collection headquarters to observe their transition to Blu-ray, I brought up the subject of digital downloads. To my surprise, they let slip a little detail that sheds light on how a master disc maker like Criterion will manage in an all-download future.
As we've seen, even "HD" digital downloads are far from the quality of Blu-ray, so there's a hesitance to offer up their restorations in a format that doesn't live up to their very high standards. Lee Kline, Criterion's Technical Director says "I would be depressed if we just went from standard-def DVDs to standard-def downloads."
David Phillips, who works in DVD development at Criterion, explained further:
When you're talking about a dual-layer Blu-ray disc, you're talking about 50GB of data. Now, a lot of our films might not necessarily take up all that space, but even if they're taking up 25GB on a single layer disc, you're still talking about a heck of a lot of data to download. Now, the way that broadband infrastructure is in this country, any films you're downloading aren't going to have the data rate or resolution of Blu-ray.
When you work on the mastering part of it and the restoration and you see how good that image looks, it's really hard to say, OK, we're going to squash this down to the point where it'll fit through everybody's pipe.
However, according to Kline, digital downloads are on Criterion's radar.
We're pretty close to figuring out what we want to do with downloading, and I think our new website will cover that, which you'll see ! in a few months. I don't want to give any details yet, but we're not dismissing that as a viable option right now. But until it's faster and we're sure that we're going to give people a download that works in an acceptable amount of time, we'll go there when we need to go there. We're not scared of it, but we're also not ready to do it yet.
There'll be some sort of downloading and some sort of information regarding… OK, I'm going to stop, I'm giving away too much.
My guess is that there will be downloading of some sort, but it may or may not be full films. Who knows? Maybe it will be short scenes from classic movies, shown at higher-than-ever-before bitrates.
Would you be interested in downloading Criterion's restorations even if the quality wasn't that great? Or does that kind of go against everything that Criterion is about?
Posted by
Augustine
at
5:19 AM
Source: http://feeds.gawker.com/~r/gizmodo/full/~3/406501866/kodak-zi6-pocket-camcorder-lightning-review
The Gadget: The Kodak Zi6, a cheap pocket camcorder that records 720p HD video, vying for title of best camcorder under $200.
The Price: $180
The Verdict: When I got my first look at the Zi6, I had an inkling it could be the best "cheap" pocket camcorder yet, and I was right. I've been using it for a while both indoors and outdoors, and found the video quality to be stellar no matter the situation. To make things simple, here's how the Zi6 would've fared if it had been out in time for my Ultimate Cheap Camcorder Battlemodo:As you can see, this is a pretty badass pocket cam. The macro feature, a first on cheap camcorders like this, is a welcome way to film text and gadget screens up close. The camera's thick size actually makes it feel like a real piece of hardware and not something that could get lost in your bag. The HD recording is also great for giving users a bigger size for recording.
Despite all the good stuff, there are a few shortcomings with the Zi6. Most importantly, when switching between infinite and macro focus, or from low-light to full-light, the camera takes a while to refocus. Quick panning was similarly out of focus, and looked jagged at times. While ! HD was g ood for size, the Zi6 isn't recording at Blu-ray, or ever broadcast TV HD caliber. Truth is, the VGA should be sufficient for most videos. Finally, the USB connector popped open easily and often, a minor annoyance.
That said, the Zi6 may finally usher in the death of DV cams for most practical tasks. It takes clear video that can be imported to your PC immediately without fuss, and the AA battery slots ensure that you won't be stuck without power should the included rechargeables run dry. The Zi6 is truly best in its class, though that class is still "cheap pocket camcorders." [Kodak]
Examples of the Zi6 at work up close and at a distance in a variety of lighting situations:
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Posted by
Augustine
at
5:19 AM
Source: http://feeds.gawker.com/~r/gizmodo/full/~3/406573972/why-android-will-soon-kick-ass
When the T-Mobile G1 was shown off in NYC last week, it didn't have the gusto of a Stevenote. There was no "boom!"—no "one more thing!" And as a result, many (including us) felt a bit underwhelmed, and were quick to interpret the device's inconsistent GUI as an indicator that the lack of attention to detail would doom it.
But allow me to remind all of those getting their naysay on this early in the game that we've seen only a fraction of what the G1 can and will be able to do with the open-source Android OS. And when Google's mobile machine is finally humming at full power—with an army of coders cranking out add-ons for the Market, today's skeptics—including some of us—are going to have to eat crow. It's not about pretty icons, Apple fanboys, and its not about business use, Windows Mobile Nerds: its about giving people the true tools to build whatever they want without lame App Store limitations and OS handcuffs. It's about giving phone makers shackled to Symbian and Microsoft's phone OS the chance to build with something different and better and free. And who's going to complain about that?
Back to Apple for a minute: The iPhone has brainwashed us into thinking everything that's revolutionary and exciting in the gadget world needs to be a sex object. Now, I enjoy an Apple hardware brainfuck as much as the next, but a phone is never a better phone because of hardware alone, and Google knows this too. And it will be entering the market at a time when iPhone's software strategy is starting to show wobbly legs. If you've been reading our weekly app roundups, you've probably noticed the story shifting away from clever developers doing cool things ! no one p reviously thought possible to more about what Apple won't let iPhone developers and users do with their phones. As a result, we've seen tons of variety, but not a lot of depth. There are a ton of clever calculator apps of various kinds. There are a ton of games, a ton of flashlights. But in the groundbreaking and unexpected functionality department, all anyone can hear lately is crickets. And Apple's lawyers trying to get the crickets to sign an NDA.
No one else makes a legitimate phone OS with all this support that can be tweaked down to the very roots. For one thing, I'm excited to be able to download an entirely different version of all of Android's core applications if I don't like the default 1.0 versions—and that's every app, everything from the dialer to the contacts manager—something that's technically possible in WinMo but often comes off more as an awkward re-skinning and not a top-down integration. I'm excited to add system-level features to my phone for free, and not just apps that are only allowed to bounce around on the surface. These are the benefits that an open platform will allow developers to provide to Android users, and the benefits that Google hopes all mobile phone customers will come to expect from their phones as a result.
This is all banking on the platform being successful, of course, which is obviously up in the air this early on. But would Google mount such a huge undertaking as Android if they were only expecting to be a different flavor of Windows Mobile? That seems hard to believe.
Everyone who gave the G1 a quick run-through last week was in reality testing a product still in beta. Because as we've said repeatedly, Android is now in the hands of its developers (from within Google itself as well as third-parties), who will have unprecedented access to all parts of a mobile phone and a centralized distribution network (Android Market) in order to do things that have only been teased until now. It's all banking on the Market, and its abilit! y to att ract grade-A content that will provide even novice cellphone users with many opportunities to greatly customize their phones.
To do this Android will need one thing: critical mass, on both the developer and consumer side, in that order—with each reinforcing the other. Its pre-release may be sold-out, but on October 22 there probably won't be campers and local news crews stretched for miles outside of the T-Mobile store. That's because Google knows who they need to go after first—the developers. The geek community. It wasn't a coincidence that at launch, Sergey Brin came on stage on Rollerblades bragging about his accelerometer phone-toss app that he wrote himself. This first release is all about getting developers into Android, and giving them a similar open dev environment that Larry and Sergey will be the first to tell you they couldn't have built Google without. The iPhone didn't get that until version 2.0, many firmware releases later—and it's still not nearly as open as Android will be. (The iPhone also couldn't reliably hold a call without dropping for many until version 2.1, but that's besides the point.)
Open source has failed many times before, critics will say. Here's why Android will not fail in this regard: governance. Google told us that priority number one right now with Android is setting the standards by which the project will operate—what makes a device Android 1.0 compatible, how often full system upgrades will be offered, and the like. One thing that's fairly evident, though, is that an upgrade path will have to be fairly regimented (closer to Ubuntu's strict twice-yearly schedule, rather than the "release whenever we feel like it" model found in other smaller projects) in order to keep all of the members of the huge Open Handset Alliance all on the same page. There will be no folks still waiting for their carrier to release Windows Mobile 6.1, years after it was made available. And! roid wil l not and cannot operate like this—to keep the Market thriving, all of the developers and users will need to be on the same (regular) release schedule. So, while they're taking care of the problems of being open source, they're also taking care of the same problems that a paid platform like Windows Mobile has.
Google has their eyes on the long haul with Android. Which is why reactions to a somewhat scattered UI in the very first implementation is not something they're worried about too much. This is a platform about further reducing the mobile carriers to raw pipes of data, and giving full control to the consumer. It's about creating a critical-mass open-source ecosystem. And even if they fail to sell a ton of handsets, they've already put pressure on all the carriers and phone makers by the fact that they've created a free alternative that does not have to win to impact the players in this industry.
Of course, all of these arguments can be debated, but there's one thing that no no one can argue with: You don't take Google lightly.
Posted by
Augustine
at
5:18 AM
On Friday, Mahoney and I went to Panasonic HQ to check out one of the first prototypes of their ludicrous 150-inch plasma TV. This thing puts the 103-incher that I checked out last year to shame, weighing a whopping 1700 pounds before the stand is attached and sucking up 7kW of power while it runs. We hooked up our energy-efficient-in-comparison PS3 and suffered through playing a bunch of video games on it to report back to you. You're welcome! Today, a taste, with me sizing up a weighted companion cube in Portal, above, and, after the jump, seeing what a 42-inch steering wheel on Gran Turismo would be like in real life and learning the ropes in Call of Duty 4. Check back tomorrow for a full report.
Yes, my job is pretty awesome sometimes.
Posted by
Augustine
at
5:18 AM
How to make a viral video and create viral profits
Consumers Have Changed, So Should Advertisers -- ClickZ -- June 4, 2009.
Social Media Benchmarks: Realities and Myths -- ClickZ -- May 7, 2009. The ROI for Social Media Is Zero -- ClickZ -- April 9, 2009. How to Use Search to Calculate the ROI of Awareness Advertising -- ClickZ -- March 12, 2009. Enthusiast Digital Cameras - Foveon, Fujifilm EXR, Exilim 1,000 fps A New Immutable Law of Marketing -- The Law of Usefulness -- Marketing Science -- February 17, 2009. Social Intensity: A New Measure for Campaign Success? -- ClickZ -- February 11, 2009. Connecting with Consumers: Next-Generation Advertising on the Web -- AssociatedContent -- January 30, 2009. Beyond Targeting in the Age of the Modern Consumer -- ClickZ -- January 14, 2009. Experiential Marketing: Experience is King -- ClickZ -- December 18, 2008. Search Improves All Marketing Aspects -- ClickZ -- November 20, 2008. Do something smart, not just something mobile -- iMediaConnection -- November 7, 2008. Social Commerce: In Friends We Trust -- ClickZ -- November 6, 2008. The New Role of the Digital Agency -- RelevantlySpeaking -- October 29, 2008. Make Digital Work for Your Customers -- ClickZ -- October 23, 2008. Social Networking: Make Your Product Worth Talking About -- HowToSplitAnAtom -- October 23, 2008. Social Media Ads are DOA -- MediaWeek -- October 13, 2008. Missing Link Marketing -- Marketing Science. -- September 22, 2008. The Need for Speed -- MediaPost -- September 22, 2008. SEO Can't Exist in a Vacuum -- HowToSplitanAtom -- October 8, 2008. A Different Perspective On Social Media Marketing -- Marketing Science. -- July 15, 2008. WOM: Just Don't Do It -- Adweek -- July 14, 2008. Tips for Success in a Web 2.0 World -- iMedia. -- April 23, 2008.