Wednesday, October 01, 2008

Panasonic's 150-Inch TV In Action: It'll Melt Your Brain, Empty Your Wallet and Ruin Your Life [Hands On And Sizemodo]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/407451389/panasonics-150+inch-tv-in-action-itll-melt-your-brain-empty-your-wallet-and-ruin-your-life

How big is too big? That's the question that you inevitably ask yourself once you spend any amount of time with Panasonic's new 150-inch plasma TV prototype. We visited it in Panasonic's towering warehouse in Secaucus, New Jersey last Friday, running it through its paces with 4K footage, Blu-ray movies and Playstation 3 games. After spending a day with it, was it the type of thing I honestly wanted to set up in my living room?

Maybe. Maybe not. The standards that we use to measure other TVs don't apply here. Have you ever seen a TV taller than yourself? A TV that uses more energy than your washer and dryer? A TV that needs to be carried around on a forklift? I'm guessing you haven't. This thing is in a category all its own.

Man, is it impressive. If you stand within a few feet of it, it fills your entire field of vision, quickly making you motion sick if you're playing video games or watching a movie with lots of action. Even standing 20 feet away, you still feel like the TV is the only thing in the room. It's a 4K set, so if you've got the proper ultra-HD footage pumping into it, it makes 1080p look like a second-rate resolution, but even with 1080p, it's absolutely stunning.

Iron Man looked like he was going to jump out of the TV. Robert Downey, Jr.'s baby blues were the size of watermelons in anything closer than a medium shot. Everything was just so big. Seeing a shark leap fully out of the water to devour a seal in Planet Earth becomes even more mindblowing when the shark approaches life size.

And video games? Forget about it. You haven't lived until you've played Call of Duty with life-sized enemies. As I decimated! Mahoney over and over again (note to Mahoney: you suck), I felt my hands getting slick with sweat on the controller, my head whipping back and forth to try to see him around corners. My body felt a dissonance because I wasn't moving my legs or having my body jolted with recoil from my automatic weapon.

I've played video games on big TVs before. I visited Panasonic last year to do similar, uh, "tests" on their 103-inch plasma. And while that was awesome, it still felt like playing games and watching movies on a really big TV. The 150 transcends regular TV to become something more. It's like something out of a sci-fi movie, a living wall, a form of primitive virtual reality. It's so overwhelming that you can't really fathom putting it in your house because you can't see it fitting into any kind of reality you inhabit.

Inside the warehouse, we placed a 42-inch plasma next to it that looked pathetic, like something you'd put over your toilet to watch SportsCenter while you take a leak. I wanted to put it in my pocket. Even the 103-incher looked sad and small next to it. And trust me, a 103-inch TV doesn't look sad or small in too many situations.

If this were a true review, I'd have to complain that, since a 4K TV does to 1080p what your new HDTV does to standard-def, you're bound to watch a lot of crappy looking TV on this. If 1080p looks bad, think about all of the channels that come through in standard def. And if you're planning on streaming Netflix movies via your Xbox onto this TV, be prepared for digital artifacts the size of your head.

But you know what? This TV isn't designed for you to put in your living room. Sorry. It's a TV from the future, generously! time-te leported back to the present by our friends at Panasonic. You aren't going to hook a VCR up to this thing, and neither are they; it is designed to run with precision-mastered footage, and our current lack of worthy video doesn't diminish the ridiculous potency of the thing.

Believe it or not, Panasonic will begin selling the 150-inch plasma sometime next year, probably for about twice as much as the $70,000 103-incher. Will it be snapped up by anyone? Probably. There are always sultanates and NBA stars looking to have the biggest and most expensive TV in the world, and this definitely fits that bill. But again I'll ask: Is it something normal people would benefit from having in their living room?

I'd say no, but not out of broke resentment and the fact that this would quadruple my energy bill and require me to knock down most of the walls of my home to even get it inside. I don't think people should put this in their living rooms because, when you get down to it, this isn't a TV. I don't want to imagine people watching Two and a Half Men on it. To check the weather on The Weather Channel on this thing would be an act approaching sacrilege. It's more than a TV: it's a glimpse into the future, it's a brazen display of hubris and overkill, and it's a visceral, skin-searing experience. It belongs on spaceships and in museums, not in living rooms. It's only right.


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Fantastic Patchwork Panoramas Using Just the iPhone Camera [IPhone]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/407560490/fantastic-patchwork-panoramas-using-just-the-iphone-camera

Who says you can't do amazing things with the iPhone's camera? Using only its subpar shooter and some skillful manual stitching, you can actually create some incredible patchwork panoramas. The crappiness of the cam actually gives the shots a lomographic sheen that meshes really with the whole hand-stitched patchwork aesthetic. If you want to make your own panoramas right from your iPhone, you can also use PanoLabs' free app. You can check out a few more awesome compositions below, or see the whole set here.



This is one is composed of an incredible 142 separate shots. I wish I had that kind of patience. [p0psharlow via Flickr via Cult of Mac]


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iPhone Will Get Adobe Flash Soon, If Apple Says OK [Same As It Ever Was]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/407612215/iphone-will-get-adobe-flash-soon-if-apple-says-ok

If you're still clamoring for Adobe Flash support to get Hulu on your iPhone, I've got good news and bad news. The good news is that Adobe Senior Director of Engineering Paul Betlem says that as soon as Apple approves it, it would be out "in a very short time."

The bad news is that that's pretty much what the situation was a few months ago, so that's not really saying a whole lot. If it's spiffy enough to match Steve's criticisms, then maybe there's some hope, but the ball is in Apple's court, and it's been gathering dust there for a while. [AppleInsider]


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Windows 7 Getting (Kinda) Optimized for Parallel Processing [Windows 7]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/407637954/windows-7-getting-kinda-optimized-for-parallel-processing

Besides looking a lot like Vista—and we mean a lot—Microsoft has said Windows 7 uses a lot of the same foundation, too, to keep upgrade migraines to a minimum. The problem is that its core ain't so suited to parallel computing, one of rival Snow Leopard's few headline features. So they're actually implementing some deep-level tweaks to bring it up to speed and make it more parallel processing friendly.

It's actually a significant process, since as Craig Mundie, Microsoft's Chief Research and Strategy Officer, admits, "Win32 was never designed for highly concurrent, asynchronous processing" and "parallelism requires adjustments at every level of the stack." The first steps toward the larger project of re-arranging tasks and runtimes in different layers to take advantage of multiple-core will happen in Windows 7 though, such as an updated scheduler. There will be other adjustments along these lines as well, though we probably won't know everything until October.

So while it's unlikely that Windows 7 be as deeply in tune with parallel processing as Snow Leopard looks to be, it'll definitely be able to use a SWAT team of cores better than your Vista box will, and set the stage for Windows 8 to have a solid parallel processing foundation. [ZD Net]


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EA Waiting to Release Android Games Until It Can Charge for Them [Android]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/407672022/ea-waiting-to-release-android-games-until-it-can-charge-for-them

While Namco jumped headfirst into the Android Market by giving away Pac-Man, EA Games is going to sit out for the time being, at least until there's a billing system in place for apps in the Android Market: "EA will support the Android platform...but has elected to wait for the launch of a content billing solution to bring their premier IP to market."

Right now, the anything-goes Android Market only supports free apps, but that should change right around the G1's launch, at least if Google is serious about having premiere apps populate the store from the start, like high end games. There's a lot of fantastic freeness to be had—like out of the Android Developer Challenge or as Apple's App Store shows—but some developers want some hard coin for their code, and not just evil corporations like EA.

On the other hand, EA has experience with digital distribution and you can sideload apps without going through the Android Market, so why don't they sell them straight through EA's site? [Pocket Gamer via Crave]


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