Wednesday, December 17, 2008

Nvidia Ion Supercharges Netbooks With 5X Faster Graphics and Full HD Video [Nvidia Ion]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/9KIK8255xx0/nvidia-ion-supercharges-netbooks-with-5x-faster-graphics-and-full-hd-video

Netbooks are pathetically weak machines. So Nvidia is infusing Intel's Atom with its GeForce 9400M to make netbooks suck less. Or at the very least, let you play Call of Duty 4. On a netbook.

Nvidia calls its new platform—Atom + GeForce 9400M (the same chipset as the aluminum MacBooks—Ion. Performance-wise, Nvidia is promising 5x faster graphics and 10x faster video transcoding than a standard Atom-powered netbook running on Intel's current platform. The Call of Duty thing, I still want to see before I totally believe it, but they promised 25-30s running at 1024x768 resolution. Not amazing but playable. Before you ask, it'll run Crysis, though the results would make you hurt—which is still better than the current netbook crop. (If you proceed to ask anyway or if it will blend, I will ban you.)

So, it'll run graphics faster, better, meaning netbooks that won't cry when it comes to video tasks, like playing 1080p Full HD video. And you'll see more performance benefits as OSes and apps take advantage of GPU acceleration—like Windows 7, Snow Leopard (Hackintosh power!) and any other CUDA or OpenCL app (admittedly not super common yet). Yeah, you'll be able to actually run Vista Premium and Windows 7 and not hate life (if you've got the RAM too, anyway). Supposedly all with comparable battery life to current systems.

Bad news? We won't see Ion netbooks until about midway through 2009, and when we do they're going t! o cost a bit more than other netbooks—"within $50" of standard netbook pricing, since Nvidia is positioning them as "premium" netbooks, whatever the hell that means. And this still doesn't help netbooks' other serious shortcomings, like multitasking or crummy keyboards.

But at least they'll suck just a little bit less. [Nvidia]



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Motorola 2009 Smartphones Leaked, Looking Sharp [Unconfirmed]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/Uo2Omzo_ENY/motorola-2009-smartphones-leaked-looking-sharp

BGR scored what appear to be renders of Motorola's 2009 product lineup. And it's looking...decent.

There are almost no details on these pictures for the time being, but BGR does promise that they are all destined for Verizon Wireless in 2009. Pictured above, we have the codenamed Flash—what looks to be Motorola's thick response to the iPhone with some sharp HTC Diamond edging.

And here we have the Calgary, mixing RAZR buttons with a sliding touchscreen. There are more photos over at BGR, so hit them up to see what else Motorola's got in the works. [BGR]



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New Magazine Ad Displays 3D Car in Augmented Reality [Ads]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/THbtOi_usrQ/new-magazine-ad-displays-3d-car-in-augmented-reality

We've seen webcam-based augmented reality before, like in NSFW Japanese dating games and the PS3's Eye of Judgment. But in a publicly distributed Mini Cabrio ad? A realtime 3D rendering is actually useful.

What appears to be little more than a black and white advertisement in three recent German automotive magazines becomes a 3D holographic model of the Mini Cabrio through a webcam and the Mini website. Sure, it still takes a good deal of effort on the user's part (they have to go somewhere other than the main ad to really see the ad), but I'd do it for the next year or so before the novelty wears thin. [MediaPost via technabob]



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The Definitive Coast-to-Coast 3G Data Test [Review]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/k1UVENLsHEQ/the-definitive-coast+to+coast-3g-data-test

After a grueling eight-city coast-to-coast test of the 3G networks run by AT&T, Sprint and Verizon, we've come up with some clear-cut test results. Think you know who has the best network? Think again.

The Test
Almost every smartphone and most standard phones in the three largest cell networks runs on a supposedly fast 3G network. The technology, at least on paper, can rival home broadband. AT&T's HSPA network, for instance, is supposed to deliver data at up to 3.6Mbps downstream, while letting you upload at 1.4Mbps. Meanwhile, the EVDO Rev. A that Sprint and Verizon use promises a comparable "burst rate" of 3Mbps up, with 1.5Mbps down.

Like a lot of business travelers, we bloggy types have a particular interest in 3G USB dongles, since we're often trying to file stories far away from any decent wi-fi. Figuring out who has the best service quickly becomes a fixation, which becomes an obsession, which, as usual, becomes an ultimate Battlemodo.

In lieu of jetsetting all around the country, we FedExed our testing package from one staffer's home to the next, until we'd hit eight of the country's biggest cities. In each city, testers were instructed to put the three cards—one each from AT&T Sprint and Verizon—through some pretty rigorous paces. (Note: In case you're wondering why T-Mobile isn't represented, the carrier doesn't yet have the coverage required, nor does it yet offer 3G USB dongles or cards like the ones we used in testing. Next year, maybe.)

The testers chose three to five locations (preferably including one suburban spot). Parking themselves somewhere, they would connect each card to the laptop, running Speakeasy's bandwidth test five times for each device, ! and then follow it up with an auxiliary battery of repeated pageload and file download tests, in order to verify Speakeasy's readings.

The Gear
The USB dongles we used for testing were typical 3G cards from the carriers: AT&T's Sierra USBConnect 881, Sprint's Sierra Wireless Compass 597 and Verizon Wireless's Novatel USB727. We used both a Lenovo and a MacBook Pro, but at any given time the cards were being tested on one or the other, in order to keep hardware from being a comparative issue. (After all this extensive testing, we don't think results have much to do with your platform or laptop of choice—even the USB dongles' antennae didn't have as much relevance as sheer position to cell tower.)

While it may sound like hopping around town testing cards is easy, rest assured it was plenty challenging. Any test where any of the three cards wasn't playing well with a laptop, and the whole test had to be scrapped. This may not be a clean-room lab study, but we kept firm to our methods and the results speak to that. There's a reason this may be the most information anyone has gathered, independently, on the subject.

Download Performance
As far as download performance goes, Sprint won overall, beating AT&T five cities to three, and handily beating Verizon in four cities while losing close contests in four more. To round it out, Verizon beat AT&T in four cities, tied in one, and lost in three.
These results aren't so random when you plot them on the map. Besides proving that Sprint is a serious contender in almost any location—and should be taken seriously as a 3G and 4G data service provider, no matter what your feelings are about its basic phone service&! mdash;we have confirmed what we thought, that the regional Bell heavies hold their own where their real estate holdings are most vast.

AT&T had troubles in the Northeast and Chicago. Down the coast in Raleigh and over in Austin, it's probably no surprise that southern Bell conglomerate AT&T came out victorious. On the West Coast, it was a toss-up except in Portland, where Verizon couldn't quite keep it together.

Upload Performance
What are more surprising are the upload performance results: AT&T totally kicked ass here, winning six cities and barely losing to Sprint in the other two. Verizon was the slowpoke here, though it did nudge Sprint out of the way twice, and beat it soundly once.
Although the same regional attributes crop up here—AT&T is at its weakest in Boston and Chicago—AT&T clearly has a technological edge with HSUPA. Well, it's either that or all of the 3G build-out meant to lure iPhone 3G customers has left the carrier with an awful lot of unused upstream bandwidth, since smartphone users download a lot more than they upload. (This is assuming that upstream and downstream operate independently, as they seemed to in AT&T's case.)

Even when the download performance was crappy, AT&T's upload talents shined through, indicating that the congestion argument could hold merit. So, for the time being anyway, if you're into sending big files, or running some kind of masochistic mobile torrent service, AT&T is the right choice.

The Cities
Want to check out your city or region? Have a look at the eight contestants in this round, and while you're at it, you'll get to know a little more about the Giz staffers who took time to test the gear. If we didn't get to your town this time around, don't fret—maybe we'll get to it next year...or when we eventually test LTE vs. WiMax.

Austin
Boston
Chicago
New York City
Portland
Raleigh-Durham
San Francisco and the Bay Area
Seattle

Thanks to Mark, Sean, Andi, Eric and Jack for testing. Special shout-out to Mahoney for helping put together the testing regimen and instructions, and to my brilliant wife for working her Excel bar-graphing magic on our unwieldy spreadsheets .



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Konami Releasing Silent Hill, DDR and Frogger for iPhone, Too [IPhone Apps]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/BTHiP8G47M8/konami-releasing-silent-hill-ddr-and-frogger-for-iphone-too

While Konami's announcement of Metal Gear Solid for the iPhone is tough to be topped, the company will also be releasing a few of their other big franchises as well, including Silent Hill and DDR.

Silent Hill: The Escape, DanceDanceRevolution S Lite and Frogger are all in the works for the iPhone/iPod touch platform.

A version of DDR certainly makes the most sense, even if tapping a screen with your fingers can't really match the experience of a full-out dance pad. And Silent Hill is just more evidence that, if properly executed, the platform could gain the street cred from hardcore mobile gamers (well, if pinch/tap kills will ever be seen as hardcore). As for Frogger, hell, I'll play it. While Metal Gear is confirmed for a Spring 2009 release, the others are just promised to show some time "soon."

Konami Announces Plans to Release Top Franchise Titles For the Apple® iPhone™ and iPod® touch in North America

Metal Gear Solid, Silent Hill, DanceDanceRevolution, and Frogger Coming Soon
EL SEGUNDO, Calif. (Dec. 17, 2008) - Konami Digital Entertainment, Inc. today announced that the company will be releasing mobile games for the iPhone and iPod touch based on four of its top-selling franchises in North America. Metal Gear Solid Touch, Silent Hill: The Escape, DanceDanceRevolution S Lite and Frogger will all be specifically designed to take full advantage of the iPhone's unique touch screen capabilities.

"Konami Mobile offers gamers nothing but the best by developing high quality, big-name titles with unparalleled mobile entertainment experiences," said Anthony Borquez, Vice President of Konami Mobile and Online. "We are extremely excited to be working with Apple to introduce North American consumers with popular franchises that are compatible with the iPhone and iPod's advanced technologies."

All four of the top! -selling Konami titles have been re-designed to take full advantage of the iPhone's capabilities, including the innovative Multi-Touch™ interface and accelerometer. For more information, please visit www.konamimobile.com.



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