Wednesday, March 25, 2009

Video: OnLive gaming demonstrated live, network latency discussed

Source: http://www.engadget.com/2009/03/25/video-onlive-streaming-game-demonstrated/

After yesterday's announcement, we've all wanted a first-hand look at OnLive's gaming performance. Can Steve Perlman, the creator of QuickTime and WebTV, really "change the landscape of the Games industry" using OnLive's new interactive video compression algorithm? Latency through the algorithm is just 1-ms instead of the 0.5- to 0.75-second lag inherent in conventional compression algorithms used in corporate video conferencing solutions, for example. While OnLive's backend servers do the heavy crunching, pretty much any PC or Mac has the power to decompress the video at what's perceived to be real-time. As Steve puts it, "video is trivial for us now." The demo starts at about 10 minutes into the video and looks damn impressive running on a Dell Studio 15 (16 minutes in) -- yes, it runs Crysis. Controlled yes, but very, very promising. See for yourself in the video after the break.

P.S. Don't forget to sign up for the Beta starting this summer.

Update: During the Q&A, the very real concern of network latency was raised (35:20 into the video). Perlman said that OnLive will work with a data center that is about 1,000 miles away from DSL or cable connections (probably 1,500 miles away with fiber). OnLive data centers already exist on the left and right coasts in the US with a 3rd coming on-line in the mid-west. When streamed to gamers in Australia "just for fun," OnLive found that "you can kind of play the game, but you see the lag."

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Video: OnLive gaming demonstrated live, network latency discussed originally appeared on Engadget on Wed, 25 Mar 2009 05:31:00 EST. Please see our terms for use of feeds.

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Fallon Launches 'Life-streaming' Tool: Skimmer @bmorrissey - http://ping.fm/ooKXm

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Tuesday, March 24, 2009

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Monday, March 23, 2009

What the iPhone Has Needed All Along is Coming: Sparkle, A 3D Virtual World [IPhone Apps]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/dHbyjLNAbic/what-the-iphone-has-needed-all-along-is-coming-sparkle-a-3d-virtual-world

A company called Genkii is hoping to rope a chunk of the 40-million worldwide web-connected phones and iTouches into a new 3D avatar-based virtual world, Sparkle. Too bad virtual worlds died around 4 years ago.

Genkii appear to have had Sparkle in the works for quite some time, but they must have spat out whatever drink they were drinking at the time when Apple announced their inter-app micro-commerce structure for iPhone 3.0, which is perfectly tailored to Second Life's "pay 65 cents, increase penis length by 200%" mini economy.

Currently, Genkii has a $5 IM app in the App Store that ties into your Second Life IM account. They hope to expand their actual standalone virtual world later this year, preserving the ability to tie into pre-existing worlds like Second Life and Playstation Home.

If there is anyone out there who can't wait to get a mini avatar on their iPhone, buy it clothes and an apartment, and seek out other mini avatars to IM with, forgive my skepticism. But I think Sparkle has missed the boat by about a half decade. We'll see what happens. [TechCrunch]



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