Tuesday, June 30, 2009

Nowhere to Run to, Baby: Moms' Social/Mobile Web Use Up by 400%

Nowhere to Run to, Baby: Moms' Social/Mobile Web Use Up by 400%

The days of moms covertly stalking their children on MySpace or freaking out over Facebook party pics are not-so-slowly shifting to headier days of proactive moms using the Internet to meet their own needs.

A new study from BabyCenter shows that mothers' social media use has increased 462 percent over the past three years. The same group's mobile web usage is up 348 percent over the same period of time. And these moms aren't just keeping tabs on secretive teenagers. They're networking for themselves, finding answers online, and sharing stories about their offspring. The two-part study was conducted between 2006 and 2009 in conjunction with NovaQuant. BabyCenter also conducted a series of 18 in-depth surveys between January and June of 2009

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This "21st Century Moms Report" states that the number of mothers using social networks has risen from 11 percent to 63 percent since 2006. And there's good news for brands who are using the same networks. According to the BabyCenter press release, "Forty-four percent [of moms on the social web] use social media for word-of-mouth recommendations on brands and products, and 73 percent feel they find trustworthy information about products and services."

As far as hardware is concerned, almost all moms - 91 percent - say they never leave home without a mobile device. More than half say they have replaced traditional photo albums with online photo-sharing services. And moms are also the primary console gamers in the household after the birth of a first or second child.

Health an important vertical for digital moms. Again, the report reads, "In online communities, children's health issues are the leading topic of interest in online communities (91 percent), followed by childhood development tips (79 percent)." Mothers are also seeking out expert medical advice, parent-to-parent wisdom, and product reviews via social media.

As Gen X and millenial women and men come of age and start families, their technological preferences are applied to new aspects of life, as well. Longstanding sites such as BabyCenter and niche startups such as LilGrams are in excellent positions to serve the needs of digital parents and connect them to brands, hopefully in ways that are relevant, helpful, and innovative.

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U.S. Government Reaches Out to the Social Web for Collaboration, But Are Users Reaching Back?

U.S. Government Reaches Out to the Social Web for Collaboration, But Are Users Reaching Back?

In the quest to open government processes to citizens, collaboration and participation were identified as explicit goals in a presidential memo issued earlier this year.

Upon the appearance of a tenuously connected web of blogs, sites, wikis, and forums, many were excited about the refreshing availability of public channels for dialogue between ordinary Americans and policy makers when it comes to deciding what the 21st century American government will look like. On the other hand, the participation in these initiatives has been dwarfed by what one might see on ICanHasCheezburger. In spite of what could be seen as lackluster citizen response, The Open Government initiative's final drafting phase, which was to have closed already, has been extended until July 3.

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When President Obama's office issued his memo on open government earlier this year, the document stated that transparency, collaboration, and participation were called for to improve the government's efficiency and effectiveness.

Phase One: "Thousands" Participated

The first phase of this program was a public online brainstorming session, which began May 21 and ended June 2. According to an Office of Science and Technology Policy blog post:

Some suggested creating a government-wide intranet and social networking tool to share contact information, resources, and otherwise facilitate collaboration. Others looked to flexible, third-party Web 2.0 tools, such as Wordpress, Wikimedia, Ning, and Drupal to strengthen collaboration. Still others recommended the use of Strategy Markup Language (StratML) to enable potential partners to more easily discover each other based upon common missions, visions, values, goals, objectives, and stakeholders.

While the site stated that mere thousands of participants were logged, it also contained language indicating that the most enthusiastic and engaged users were federal employees already working within government agencies.

Phase Two: Around Four Thousand Mini-Posts

An Open Government Dialogue page was then created - and largely ignored by users - as a second phase for discussion in this initiative toward openness.

What started off as a good idea apparently devolved into typically polarized flame threads and partisan insults. Serious suggestions about healthcare reform received comments numbering in the single digits, while politically weighted one-liners about Sarah Palin prompted hundreds of responses. Moderation of inappropriate or irrelevant topics and comments seemed as absent from the discussion as the deep thoughts of policy wonks who could have helped elevate the conversation. The Open Dialogue was closed, according to the site, on June 26.

Phase Three: Extended With Fewer Than 1,000 Participants So Far

An Open Government Directive page for a drafting phase has now been extended until July 3. Although the OSTP blog states that "well over 100 drafts of open government recommendations" were submitted by users, contributors number just 201 users, and fewer than 1,000 ratings have been registered by the site.

For example, what should have been a hot topic (enabling citizens' participation in government using new media) on the wiki-like MixedInk site only had 18 contributors.

Making Sense of the Numbers

Although measuring engagement isn't necessarily always a numbers game, when online debate, collaboration, and conversation is a stated goal of a project, it would seem that a higher percentage of the target audience (Internet-using Americans) should have been involved, if only through comments and ratings.

Millions of Americans have Internet access - around 75 percent of the population, according to a Nielsen report - and around 70 percent of those users are also using social media, according to a study from MarketTools. Even if we generously estimate the number of Open Government Dialogue participants at 10,000, the results are disappointing:

As the Open Government project's third phase draws to a speedy close, we are left wondering whether the initiative ran too silent and too deep for the average American to know or care about it, let alone feel that he or she could contribute to a meaningful, measurable dialog.

Do you think the U.S. government did an adequate job of publicizing its Open Government efforts? Do you think political and technology bloggers with a critical mass of traffic should have done more to spread the word and encourage user participation, much in the way that music television channels consistently harass youngsters to "rock the vote"?

Do you think that trends of citizen apathy have finally peaked to a point that - even when tools for participation are free and available via a simple Internet connection - no one cares enough to weigh in?

Or do you think that engagement measurement for this project is skewed, that meaningful and representative conversation actually has occurred through the Open Government websites? We look forward to reading your thoughts and encourage U.S. citizens to drop by the drafting phase website, as well.

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Monday, June 29, 2009

So Long Desktop PC, You Suck [Proclamations]

So Long Desktop PC, You Suck [Proclamations]

Desktop PCs have been in decline for a decade, and countless people have said their piece about it. But new evidence suggests the desktop tower's death spiral is underway—and we're not too broken up about it.

I say this as a guy who was baptized into the tech world with a desktop; who still obsessively follows the latest PC components from Intel, Nvidia, ATI and the like; who has built, fixed or upgraded more towers than I care to remember; and who, until a few years ago, was an avid PC gamer. As someone who would be, by most measures, a desktop-PC kinda guy, I just can't go on pretending there's a future for them.

The State of the Industry
This is more than a hunch; a grim future is borne out by the numbers. A week ago, iSuppli issued a broad report on the state of the PC industry. The leading claim was predictable: The PC industry was experiencing lower-than-expected quarterly sales—down about 8% from the same time last year. This included laptops, and made sense, because the whole economy's gone to hell, right? People aren't buying computers.

Except that's not quite what's happening. In the same period, laptop shipments—already higher than desktop shipments on the whole—grew 10% over last year. Desktops were entirely to blame, dropping by an astounding 23%. That's not decline—it's free fall.

Stephen Baker, an analyst for industry watchers NPD, shared with me a wider picture of how retail PC sales break down. The way he put it made measuring the rise and fall of sales percentages seem dumb—there really aren't any sales to lose: "In US retail, 80! % of sal es are notebooks now," he said. "Start throwing in stuff like iMacs and all-in-ones"—which share more hardware DNA with laptops and netbooks than traditional desktops—"and it gets even higher."

The Buyer's Dilemma
To understand why this is happening doesn't take anything more than a little empathy. Put yourself in the shoes of any number of potential consumers, be it kids, adults, techies, or luddites. In virtually any scenario, a laptop is the sensible buy.

Take my dad. Despite spending three decades in front of commercial jet instrument panels, his relationship with computers is, at best, strained. When he came to me a few months ago asking for advice about a laptop to replace his desktop, I assumed it was a just a whim, based on what he saw happening around him. It wasn't, at all. As someone who uses a computer mostly for news, email, music, etc—like a significant part of the population—he was actually being intensely rational. A laptop would do everything he needs simply and wirelessly, with a negligible price difference from a functionally equivalent desktop. If he wants a monitor, keyboard and mouse, he can just attach them. Choosing a desktop PC wouldn't just be a not-quite-as-good choice—it'd be a bad one.

The TradeoffsLet's look at mainly stock examples taken (hastily) from Dell's current product line. Their configurations could be tweaked and changed to make desktops look slightly better or slightly worse, but we chose them because they are typical budget-minded consumer choices. We are not talking about workstations, and we're not talking about all-in-ones, because if anything, they are keeping this category alive. When it comes to pure household computer buying, you can hunt for deals all you want, but laptops and desktops are more closely pa! ired tha n you might expect.

That's not to say that there aren't noticeable tradeoffs. Graphics performance, although I wasn't specifically angling for that with these configurations, is generally better in a desktop. Likewise, hard drives—being that desktops use larger, cheaper 3.5-inch units—are faster and more capacious across the board. Greater amounts of RAM can be had for less in a desktop, the optical drives can be slightly faster, and the ports for those and other drives can be used for expansion.

But these tradeoffs aren't nearly as pronounced as they once were, nor are they as consequential. On account of the huge demand and sales volume, newer mobile processors have become a hotbed for innovation, now rivaling most any desktop processor, and mobile graphics engines—though still markedly inferior to dedicated desktop cards—have improved vastly in recent years, to a point where most consumers are more than satisfied.

And if you really look out for them, there are some amazing deals to be had on new notebooks. (Look at Acer's 15-inch, 2.1GHz Core 2 Duo, 4GB DDR3 RAM laptop with 1GB GeForce GT130 graphics card and Blu-ray for $750, and then try to build the equivalent in a desktop at the same price.)

The important takeaway here is that the performance sacrifice you make in owning laptop is minimal, and mitigated, or even outweighed, by its practical advantages. Want a bigger screen on your notebook? Hook it up your HDTV. Want more storage? Buy a cheap, stylish bus-powered external USB drive. Want to use your desktop on the toilet? Good freakin' luck.

The Fall of the Gaming PC
But to say that the average user doesn't have any reason to buy a hulking beige box isn't that controversial, and even borde! rs on ob vious. The real, emotional, diehard support for the form factor is going to be found elsewhere anyway. I mean, hey, what about gamers? Have you ever tried to play Crysis on an Inspiron? Let's jump back to the numbers.

Last year saw a huge 26% increase in game sales across platforms, powered mostly by Xbox 360, Wii and Nintendo DS sales, according to NPD. Breaking that number down, we see PC game sales down by 14%. That decrease barely even registered in the broader scheme of things, since total PC game sales amounted to just $700m of the industry's $11b take. This year is looking even worse. You know what, let's just call this one too: PC gaming? Also dead.

As the laptop is to my old man, the console is to the gamer. Just a few years ago, buying—or just as likely, building—a high-end gaming PC granted you access to a rich, unique section of the gaming world. Dropping a pile of cash for ATI's Radeon 9800 to get that precious 128MB of VRAM was damn well worth it, since there was no other way to play your Half Life 2 and your Doom 3. PC titles were often demonstrably better than console games, and practically owned the concept of multiplayer gaming—a situation that's changed, or even reversed, since all the major consoles now live online. We even spotted a prominent PC magazine editor (and friend of Giz) copping on Twitter to buying an Xbox game because it has multiplayer features the PC version doesn't. Yes, things are different now.

NPD's Baker sees it too: "Go back two years ago and think about all the buzz that someone like Falcon or Alienware or Voodoo was generating, and how much buzz they generate now, that might be a little bit telling." He adds, "There's considerably less interest in high powered gaming machines." They're luxury items in every sense, from their limited utility to their ridiculous price to their! extreme ly low sales.

A Form Factor on Life Support
But no matter how irrational a choice the desktop tower is for the regular consumer, sales won't hit zero anytime soon. As we've hinted, much of this can be explained by simple niche markets: Some businesses will always need powerful workstations; older folks will feel comfortable with a familiar form factor; some people will want a tower as a central file or media server; DIY types will insist on the economy and environmental benefit of desktop's upgradeability; and a core contingent of diehard PC gamers, despite their drastically thinning ranks, will keep on building their LED-riddled, liquid-cooled megatowers until the day they die.

Baker sees another factor—less organic, more cynical—that'll keep the numbers from bottoming too hard. "Desktops are a lot more profitable than notebooks for a lot of reasons, not the least of which is that big shiny monitor, which has a nice margin attached to it. For the retailers, people tend to buy a lot more peripherals and accessories when they buy desktops than when they buy notebooks." Even if the volumes are ultra-low and concept is bankrupt, retailers are going to keep bloated, price-inflated desktops and desktop accessories out there on the sales floor until they've drained every last dollar out of them.

You'll see plenty of desktop towers for years to come, in megamarts if not in people's homes. You'll still hear news about the latest, greatest graphics cards, desktop processors and the like. Enthusiasts and fansites will stay as enthusiastic and fanatical as they've ever been. These, though, are lagging indicators, trailing behind a dead (or maybe more accurately, undead) computing ideal that the computer-using public has pretty much finished abandoning.




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OLED mini projector prototype for mobile phones using a series of lenses developed

OLED mini projector prototype for mobile phones using a series of lenses developed


Researchers at the Fraunhofer Institute -- partnered with project HYPOLED -- have created an OLED mini projector prototype for mobile phones. Unlike many previous iterations of similar technologies, this new prototype doesn't need an additional illumination system, instead relying on a lens system to project images produced by an OLED onto a screen or wall -- making it both smaller and more energy efficient. The prototype currently displays a monochrome image with a brightness of 10,000 candelas per square meter, and color images with a brightness of about half of that. The lenses are also made of glass at this point, though cheaper and simpler plastic ones are in the works. No word on when we might see these prototypes hitting the streets in actual projector phones, though.

[Via Gizmag]

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OLED mini projector prototype for mobile phones using a series of lenses developed originally appeared on Engadget on Mon, 29 Jun 2009 19:19:00 EST. Please see our terms for use of feeds.

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Samsung to introduce NVIDIA Ion-powered netbook

Samsung to introduce NVIDIA Ion-powered netbook


According to a mag called Netbook Italia (which might have something to do with computers) Samsung is developing a new NVIDIA Ion-powered netbook platform, with the first such device making the scene in Europe as early as July. The N510 boasts a 1.66 GHz N280 processor, 11.6-inch WXGA display, 1GB RAM, 160GB hard drive, WiFi, Bluetooth, 3-in-1 card reader, and a 6-cell battery. The addition of a GPU should help out quite a bit when viewing HD video, although we're guessing this could take its toll on battery life. Either way, we'll find out soon enough.

[Via Engadget Spanish]

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Samsung to introduce NVIDIA Ion-powered netbook originally appeared on Engadget on Mon, 29 Jun 2009 10:08:00 EST. Please see our terms for use of feeds.

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