Wednesday, November 04, 2009

Is The Crunchpad Dead? [Rumor]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/qhfNZkEkfmc/is-the-crunchpad-dead

The Silicon Alley Insider has heard that Mike Arrington's vision of an affordable Crunchpad web tablet is dying due to higher-than-expected costs.

The fact is that the timeline for the Crunchpad thus far reads like a vaporware gadget or the financially-challeged launch of the OLPC project. First, the Crunchpad was $200, then it became $300, then there was supposed to be an announcement in July or August. Of course, that never happened, but another summertime rumor placed the launch in November for $400. That was months ago—and nothing has materialized so far.

Rumors are rumors, but if rising costs are a major issue, that does not bode well—especially with the threat of a sub $1000 Apple Tablet looming. [Silicon Alley]




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Study Claims Motion Blur Is a Non-Issue In Most Mid-To-High-End LCDs [LCDs]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/xOXo__Hn_Hk/study-claims-motion-blur-is-a-non+issue-in-most-mid+to+high+end-lcds

A study conducted by DisplayMate Technologies claims that the issue of "motion blur" so long associated with LCDs is no longer an issue in mid-to-high-end LCDs. However, manufacturers have no problem selling you gimmicks that supposedly fix the problem.

The HDTVs included models from the top-tier brands of (alphabetically) LG, Samsung, Sharp and Sony - from the mid-line to top-of-the-line models. All of the units were from the 2008 model year. Differences between the 2008 and 2009 models are primarily in their marketing hype. For this article we had three flagship top-of-the line LCD models from Samsung (LN-T5281F), Sharp (LC-52D92U) and Sony (KDL-52XBR4). By studying the top-of-the-line models from the market leaders we were assured of examining the state-of-the-art for each display technology and each manufacturer. The consumer mid-line models included LG (42LG50), Samsung (LN40A550P3F), and Sony (KDL-40V3000). The remaining two LCD units were consumer HDTVs but not commercially available models.

The top-of-the-line Sony XBR and Sharp units had 120 Hz screen refresh, the top-of-the-line Samsung had strobed LED backlighting, and all of the other units had standard 60 Hz screen refresh. The goal was to determine the degree to which this varied advanced technology affected visible motion blur.

DisplayMate analyzed the blur using moving test patterns, moving photographs and live video (a Nikon D90 DSLR with a shutter speed of 1/160th a second was used for the photography) and found that no actual motion blur detectable in any of the live video content—although there! were in cidents that were passed off as defects in the source video or temporary optical illusions.

After extensive side-by-side objective testing with moving test patterns, moving photographs and live video we found that there was no visually detectable difference in motion blur performance for current mid to top-of-the-line LCD HDTVs, regardless of their Response Time, 60 or 120 Hz refresh rates, strobed LED backlighting, or motion enhancement processing. While there was considerable motion blur in the moving test patterns, motion blur was simply not visually detectable in real live video content during our extensive side-by-side testing. With only a handful of minor exceptions, whenever blur was seen in live video we always found it to be in the source content or a temporary visual illusion that disappeared when the segments in question were reviewed. This is undoubtedly due to the way the brain processes and extracts essential information from dynamic and complex moving images.

In other words, DisplayMate thinks you are probably seeing things. Don't be fooled by manufacturers charging extra for fancy motion blur technologies or claims of exceptional response times. If you purchased a mid to top tier model you shouldn't have anything to worry about. Of course, this test doesn't remotely cover all of the LCD brands out there, so I have to ask—based on your experience, do you believe that LCD makers have finally tamed the motion blur beast? [DisplayMate]




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OS X 10.6.2 Does Not Ditch Atom Support, Hackintosh Safe [Hackintosh]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/6E_GD_85sno/os-x-1062-does-not-ditch-atom-support-hackintosh-safe

It appears that Atom support has resurfaced in the latest developer build (10C535), so users running OS X on Atom netbooks are safe, for now. Although, anything can happen between now and the final build. [Stell via 9to5Mac via Crunchgear]




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The Mindflex Brainwave Game Gives Me a Headache [Review]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/8M7JB2k9WLg/the-mindflex-brainwave-game-gives-me-a-headache

Mind control games like Mindflex are poised to be a big seller this holiday season, but is it really worth spending $80 on? It gives me a headache just thinking about it.

The Game

The object of the game is simple. You must manipulate the vertical movement of the ball using the power of your thoughts. The headband detects the intensity of your brainwaves—the harder your concentrate, the higher the fan in the unit will elevate the ball. Clearing your mind makes the ball descend. Horizontal movement is controlled by a knob on the base. There are five game modes: Freestyle, Mental Marathon, Danger Zone, Chase the Lights and Thoughtshot. Each challenge provides a different test of your ability to guide the ball through a series of customizable obstacles around the track.

The Verdict

It works. Granted, it takes a little practice to master but, clearly, the Mindflex game does read and respond to your brainwaves/concentration level. I was able to alter the fan speed to raise and lower the tiny foam ball at will, although there were times when the accuracy or response time was less than stellar. Occasionally, I would relax and clear my mind only to find the LED concentration indicator (and the ball) rise to its highest level. There were also times when I would be concentrating hard, but nothing would happen. Maybe it's the game, maybe it's my awesomely complex brain—who knows.

There are five d! ifferent game modes, but I spent most of my time in "Freestyle" trying to improve my accuracy. I wasn't all that thrilled with manually guiding the ball around the course with the control knob, but I will admit that the customizable obstacles were a fun challenge—especially the funnel cannon.

You may think differently, but I'm not the kind of guy that finds this type of game interesting for long stretches of time. Although, it would be awesome if the technology matured enough to integrate it into a more complex, multi-dimensional board game. For now, Mindflex seems like something you would whip out at a party to impress your friends until everyone got a headache and stopped after 30 minutes. Speaking of headaches, I have to warn my big-headed brethren that the headset can be massively uncomfortable. I had it on it's biggest setting, but the metal sensor on the inside front part of the band was still digging hard into my gigantic grape. Plus, the clips on your ears don't help matters.

It responds fairly well to your concentration levels.

The customizable obstacles can be a fun challenge.

Some may find the game boring after the novelty wears off.

The $80 price tag is steep.

The headset can be uncomfortable.

[Mindflex]




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T-Mobile HSPA 7.2 Rollout Has Begun [T-Mobile]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/3kbJIagnQzM/t+mobile-hspa-72-rollout-has-begun

Some good news follows T-Mobile's recent outages: reports are coming in that some customers are experiencing download speeds above 2Mbps, meaning that the HSPA 7.2 rollout may have begun. Is anyone here seeing increases in download speed?

Android and Me is suggesting that T-Mobile customers try checking their data speed using Xtreme Labs Speedtest or Mobile Speed Test. [Android and MeThanks, Slacker!]




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