Facebook's gettin' uncool - http://bit.ly/1MHxhP; previously Facebook's going DOWN - http://bit.ly/l6Ljx
Monday, November 16, 2009
Sunday, November 15, 2009
Droid experiencing external speaker problems, could be a software issue?
Source: http://www.engadget.com/2009/11/15/droid-experiencing-external-speaker-problems-could-be-a-softwar/
It's no reason to panic just yet, but apparently a good amount of people are having trouble with the external speaker on their Motorola Droid cutting out for no reason. It seems to be software-related, and sometimes a reboot fixes it temporarily, but it's a scary problem for people relying on the handset as an alarm clock (or, you know, to receive calls), since you never know when it will strike next. For its part it seems that Motorola is replacing handsets that have the issue, though that's no guarantee of escape from the clutches of silence. Let's hope Motorola updates us with a software patch or some other serious solution soon -- people need to hear that robotic "Droooiiid" alert sound -- and meanwhile let us know if you've been seeing a similar issue.[Thanks, Bryan]
Filed under: Cellphones
Droid experiencing external speaker problems, could be a software issue? originally appeared on Engadget on Sun, 15 Nov 2009 11:40:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | CommentsPosted by Augustine at 12:27 PM
This Is How an Earthquake Propagates Through the Entire Planet [Graphics]
Wired thinks that Roy A. Gallant's 1950 classic science books need to be updated with 21st-Century style and information. They're right, but while their artwork may be flashier and more accurate, it is not necessarily clearer. Take these two examples.
In the first one, you can try to see how earthquakes propagate through the entire planet in three dimensions. I say "try" because, while the graphic looks very cool, the interpretation of all those information layers is not easy in 3D space. In this case, a classic bi-dimensional cut—using the latest scientific data—would do a much better job at explaining what is basically a symmetric movement through the planet's core. The only better technique would be to add time through animation.
The slicing of Earth's atmosphere has the same problems. It may be fun, but not necessarily clearer than the old 2D version:
The crosscut would show distances more accurately, and the whole representation would be easier to interpret than the fake 3D video. Not to talk about one undeniable fact: I like the Flash Gordon spaceships better. [Wired]
Posted by Augustine at 7:58 AM
7 Ways for Best Buy to Make Its 24-Hour Store Kick the Apple Store's Ass [Advice]
So, Best Buy's new store in NYC is going to be open 24 hours during the week. Apple also has a 24-hour store in NYC, but this could be way better. I have some pitches for you, Best Buy.
1. Capsule Hotel
Say you're in Union Square, it's 4am, and you're drunk. Far too drunk to figure out how to get back to Queens on the subway. Well, why not go and crash in the capsule hotel at Best Buy for $15? And when you get up, you can make a quick video game impulse purchase to help nurse your hangover with.
2. Pay by the hour video games
Best Buy has tons of huge, beautiful TVs. They also have boatloads of video games and consoles. Why not use all that gear? If they set up Xboxes on those big TVs, they could charge people by the hour to play on them late at night. Say, from 11pm-6am. I'm sure they'd make a boatload of cash from semi-drunk people paying $20 to kill each other in Call of Duty before going home after the bars.
3. Food
Of course, you've gotta have food late at night. Might I suggest a make-your-own sundae bar? Just make sure you've got enough wet naps on hand to keep all of your nice products from being covered in sticky fingerprints.
4. Skee-ball
Everybody loves skee-ball!
5. Karaoke
Again, this would be a great way to showcase your TVs as well as the big musical instruments section that this new flagship Best Buy is going to have.
6. Hot Tubs
Look, if you want to get people into your store late at night, you've gotta offer incentives. And there are few better incenti! ves than a hot tub on a cold night. Combine this with #2 and I'd practically live there.
7. A Bar
Why only settle for people shopping after they've been out drinking when you can sell them their drinks as well? Do you know what the profit margins are on booze sales? Enough to make you rethink being an electronics retailer, that's what.
Posted by Augustine at 7:58 AM
Editorial: Hey, AT&T -- drop lawsuits, not calls
Source: http://www.engadget.com/2009/11/13/editorial-hey-atandt-drop-lawsuits-not-calls/
AppleInsider published a piece this week that does a good job rounding up the latest counterarguments we've been hearing against Verizon's claims in its suddenly ultra-aggressive attacks on archrival AT&T's network -- attacks that have offended AT&T right into getting the legal team involved. Both sides are applying enough spin to make you dizzy at this point, so let's break down the latest round of pot shots, shall we?- Verbiage on Verizon's site suggests that swaths of its 3G network are still running at EV-DO Rev. 0 speed: false. In fact, 100 percent of Verizon's 3G coverage has been Rev. A since 2007 -- the wording refers to 1xRTT, which is the transport technology in use where EV-DO hasn't been deployed.
- You can't distinguish between EV-DO and 1xRTT on Verizon's coverage map: false. Turns out Verizon has one of the more comprehensive coverage browsers among top-tier carriers. The technologies aren't called out by name, but they're there -- they list compatible features in different coverage zones, ostensibly to reduce customer confusion since your average Joe (not to be confused with our own Joe Flatley) doesn't know or care what "1xRTT" means.
- EDGE approaches the "low end" of EV-DO Rev. A: false. At the top end of the specification, EDGE can theoretically approach 500kbps in a cleanroom environment -- but in reality, it runs at a fraction of that and suffers more severe latency issues in practice (which is sometimes a greater detriment to a mobile web browsing experience than raw speed) than UMTS and EV-DO. Heck, AT&T itself claims 75-135kbps. Meanwhile, we got 823kbps on the downlink in real-world modem use on Verizon's Rev. A.
- AT&T's 3.6Mbps and 7.2Mbps deployments are significantly faster than EV-DO Rev. A: true, but only in theory. We're getting downlink speeds ranging from the low 100s -- yes, 100s -- to the high 800s in Chicago and New York; Chicago's got a trial 7.2Mbps network that's live, but even if we're not connected to it (hard to say), we should still be on 3.6. We seriously have no idea what AT&T's doing behind the scenes with these rollouts, but in urban areas, at least, they're not helping. At all. And that's assuming we can help ourselves from dropping down to EDGE.
- AT&T's service is augmented by the nation's largest WiFi network: we won't even justify that with a rebuttal.
- Verizon's gaming the system by comparing only their 3G networks: the truth hurts, AT&T. Verizon's commercials would have you believe that by comparing only 3G coverage, Verizon wins by a country mile. And guess what? They do. To AT&T's credit, the 3GPP's WCDMA technology path is considerably more advanced and extensible than EV-DO Rev. A is, but beyond UMTS's simultaneous voice / data capability, the end user's experience is pretty similar in day-to-day use. We go where the faster real-world speeds (and the reliable calls) are.
- Verizon is "defending steep losses" with its anti-AT&T, anti-iPhone commercials: false. Verizon added 1.2 million net customers in the most recently reported quarter, excluding acquisitions.
- LTE is "still years away from viable use" on Verizon: false. They'll have 20-30 markets commercially live in 2010, which is 20-30 more than AT&T will have. It's not nationwide coverage by a long shot, but it gives the carrier a notable lead in the 4G transition since AT&T has sparsely detailed its LTE plans and isn't expected to go live with any markets until 2011 at the earliest.
So listen, AT&T, we're sorry Verizon made you upset, but the solution's actually pretty simple: compete. Fix your network, keep scoring hot exclusives, and get hungry again -- because in a year or two, no one's going to give a damn that you used to have an exclusive on the iPhone.
Filed under: Cellphones, Wireless
Editorial: Hey, AT&T -- drop lawsuits, not calls originally appeared on Engadget on Fri, 13 Nov 2009 13:33:00 EST. Please see our terms for use of feeds.
Permalink | Email this | CommentsPosted by Augustine at 7:53 AM