Wednesday, November 09, 2011

drag2share: Google to end support for BlackBerry Gmail app this month

Source: http://www.engadget.com/2011/11/09/google-to-end-support-for-blackberry-gmail-app-this-month/

Google has already made quite a few significant cuts to services it's deemed outside of its focus in the past few months, and it's now made another that surely won't please a particular subset of its users. It's announced that it will end support of the Gmail app for BlackBerry phones on November 22nd. Those that have the app installed will be able to continue using it indefinitely, but it will no longer be supported by Google or available for download after the cut-off date (so you might want to grab it now if you don't already have it). In its place, Google is directing BlackBerry users to the mobile web app accessible through the browser, and it notes that it will "continue investing in this area."

Google to end support for BlackBerry Gmail app this month originally appeared on Engadget on Wed, 09 Nov 2011 12:21:00 EDT. Please see our terms for use of feeds.

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drag2share: Sony HMZ-T1 3DTV Headset Review: An Amazing Toy [3D]

Source: http://gizmodo.com/5857709/sony-hmz+t1-3dtv-headset-review-an-amazing-toy

Sony HMZ-T1 3DTV Headset Review: An Amazing ToyI'm already living the Philip K. Dick life. I've got the communicator, the tablet computer, the everywhere Internet. All I need now is a deadly government conspiracy and an immersive 3D environment that lets me jack in and walk around.

Oh, that's here now too! At least the immersive 3D environment part. Sort of.

Sony's new HMZ-T1 Personal 3D Viewer is a gleaming bit of headgear that lets you have your 3D and wear it too, you gigantic nerd.

Why It Matters

This is a big step on the path towards being totally immersed in a virtual 3D world. Moreover, it's a working, wearable television. You probably haven't tried a wearable television. You probably haven't seen one on your friend's coffee table, or resting on the noggin of the guy sitting next to you in seat 7B. There's a good reason for that: they all suck. They've looked awful, fit poorly, felt bad, and performed about as well as Justin Bieber in the bedroom bathroom.

Surprising that none have taken off.

But this one has a chance to. It lobs the ball squarely into good-enough territory.

Using It

The 3D and HDTV looked great. It has two screens, each with an OLED 720p display. Each sits centered in front of your eyes. Speakers cover your ears, and promise virtual surround sound.

Before you even fire up this rig, you're going to need to spend some time fitting it. You can make it fit comfortably, but it takes effort. Sony made it super-adjustable. You can move the speakers forward and back on your head, and up and down to fit over your ears. The backside adjusts in the temples just above each ear, and in the back of the head via two extensible straps with watch-style fastener belts in the middle. The top strap is sturdier plastic, while the lower one is more flexible. A hinged pad rests on the forehead.

I spent several minutes, around ten, getting the headset adjusted to suit my face. The key is to get the bottom strap well below the most protuberant peak in the back of your skull. That keeps it largely comfortably in place.

There's an HDMI pass through box that sits in-between the viewer and your video source. You plug the source (like a PS3 or Blu-ray player) into the back end and a cable snakes out of the front to your eyes. The controls on the HMZ-T1 let you adjust the volume and gives you some limited menu options (3D or not 3D), but for channel surfing, fast forwarding, game controlling, etc., you're going to have to use your regular array of remotes.

Although the screen is only inches in front of your eyes, it feels a bit like sitting in a theater. You can move your eyes around quite a bit and stay within the confines of the screen. It does not, however, completely take over your field of view so that you feel immersed in the screen. You wouldn't want that, for most movies and games. It might be nice for a nature video. But with it strapped on you'll still very much see the screen edges, and in your peripheral vision you can distinctly see above and below you. Light comes in.

Like

First, it's very fun technology. It's just neat to have the TV take over for you. This has some serious future shock going for it as well.

The video performance is exceptional. That's largely due to the 3D. Crosstalk or ghosting is one of the biggest problems with 3D. Sony claims that the two displays make the personal viewer crosstalk free, because the image is only merged in your head and never on a single screen It works. I saw none, and looked hard. Meanwhile, the display was bright and vivid. Colors popped.

You won't be totally immersed in a world. You won't feel surrounded by gunmen when you're playing a 3D game, because the display doesn't completely take over your field of vision. Don't expect that, it won't happen. (Which is preferable, given that 3D content is designed for 16x9 screens. If the display was large and close enough to take over your vision, you'd miss things at the edges.) At 45 degrees, the viewing angle is more than ample.

But it does immerse you to a much greater extent than sitting in front of a TV, even a very large one.

That's also due to the sound. The speakers sounded quite good, and were loud enough to completely drown out external noise in my apartment. The clanging of buttons in the dryer, the sound of a radio playing at low volume disappeared. The 5.1 virtual surround sound was... okay. I certainly heard directional noises.

No Like

But the surround sound pass-throughs could have been better.

And let's talk wearability. While it's far, far more comfortable than any other headset we've tried, it isn't exactly like wearing your favorite hat. If you don't spend a lot of time adjusting it, it will rest poorly on your face, falling down on the bridge of your nose.

Even if you do adjust it, it's still heavy. You can't wear it for prolonged amouts of time—literally a warning pops up after 3 hours and it automatically shuts down at 6. Your neck gets tired. I kept wanting to rest my chin on my hand, or to sit back completely in my chair, with my head draped over the back. At half an hour my neck felt strained. At just over an hour, I really noticed the pad on my head. By the time I took it off, 90 minutes later, I had a large red spot on my forehead.

It's also not very portable, or usable off the couch. The pass through box is the real problem. You have to plug it in, which rules it out of using on most flights, or for, say, taking it back and forth with you to the office. (Perhaps a positive after all, as it effectively prevents you from looking like a doofus in public.)

And finally, something sort of subtle. Because you largely can't see or hear anything going on outside of the viewer, I often felt a little claustrophobic in the headset. And if you want to get up and do something, like grab a beer from the kitchen, you have to take off the viewer and stop playback or miss what's going on. You can't just leave the game on and listen in.

Should I Buy This

Yes, as long as you have another TV. This is a toy. An $800 toy. I think very few people would be happy with it as their primary television. It's too closed-off from the outside world, and tethered to the video source by a cable. You have to be so connected to it. And if you do pull an all-day TV sesh, you unrepentant couch potato, it will be a literal pain in the neck. Perhaps forehead too.

But it's one hell of a toy. The sound is good, the video is great and the 3D is far better than what you're used to at the theater, and even the best 3DTVs. It's passably comfortable, and you are going to love playing games on it (even if the 3D on the game is weak, or non-existent.) It's fun, and interesting, and I dug it.


You can keep up with Mat Honan, the author of this post, on Twitter, Facebook, or Google+.

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drag2share: Report: Adobe Is Finally Pulling the Plug on Mobile Flash [Flash]

Source: http://gizmodo.com/5857784/report-adobe-is-finally-pulling-the-plug-on-flash-for-mobile

Report: Adobe Is Finally Pulling the Plug on Mobile FlashAdobe is stopping development of its Flash Player for mobile browsers, according to an exclusive report from ZDNet. The company will continue to support existing Android and BlackBerry Playbook configurations of the player, but future development will be focused on developing HTML5 and apps.

Developers were apparently briefed by Adobe about the situation, which will be expanded upon later today on Adobe's official site:

Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer adapt Flash Player for mobile devices to new browser, OS version or device configurations. Some of our source code licensees may opt to continue working on and releasing their own implementations. We will continue to support the current Android and PlayBook configurations with critical bug fixes and security updates.

Earlier Tuesday, Adobe announced that it would be laying off 750 employees in a wider restructuring, but didn't specify which departments would be hit.

Though Flash was held up as a selling point—and a differentiating point—for Android and other devices positioned against Apple's notorious anti-Flash crusade in iOS, Adobe was never really able to smooth over performance, battery, and security issues. Meanwhile, more and more web content—once overflowing with Flash—has been migrating to HTML5, or siloing itself in mobile apps. Flash had been scheduled to come to Windows Phone at some point in the future, but that project is presumably out to pasture now too.

Somewhere, Steve Jobs must be smiling. [ZDNet]


You can keep up with Kyle Wagner, the author of this post, on Twitter and sort of Google+.

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drag2share: T-Mobile Galaxy S II screen issues have some seeing (poorly rendered) red

Source: http://www.engadget.com/2011/11/08/t-mobile-galaxy-s-ii-screen-issues-have-some-seeing-poorly-rend/

T-Mobile Galaxy S II screen issues
The T-Mobile version of the Galaxy S II is certainly a fine piece of hardware and we didn't have any complaints about the Super AMOLED Plus display in our review, but others have come across some perplexing problems with the screen. There's a thread going over at the XDA forums that takes pretty in-depth look at the panels on both the Sprint and T-Mo variants of the GSII and turns up some major disparities between contrast levels and color reproduction. There are also some odd artifacts, including lines and blobs that pop up when viewed with the brightness cranked in a dark room as well. Now, we'd hardly call the poorly calibrated display a deal breaker but, for those who are sticklers about that sort of thing, it could be a major annoyance. Some of the crafty devs over at the forums, including our friend Francois Simond (Supercurio), are looking for a potential software fix to the problem. Hit up the source link to see what all the hubbub is about and head after the break for one more image.

Continue reading T-Mobile Galaxy S II screen issues have some seeing (poorly rendered) red

T-Mobile Galaxy S II screen issues have some seeing (poorly rendered) red originally appeared on Engadget on Tue, 08 Nov 2011 17:57:00 EDT. Please see our terms for use of feeds.

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drag2share: MOD and MOD Live Android ski goggles give extreme analytics, we go eyes-on (video)

Source: http://www.engadget.com/2011/11/08/mod-and-mod-live-android-ski-goggles-give-extreme-analytics-we/

Straight out of Q's closet of goodies are Recon Instrument's brand new MOD and MOD Live ski goggles, giving bikers, skiers and snowboarders a glimpse into the digital extreme with a tiny built-in LCD micro display -- powered by an itsy bitsy Android ARM Coretex-A8 600 MHz computer. The 428 x 240 WQVGA screen allows the hardcore to tune into things like speed, jump analytics, distance, pre-loaded trail maps, height and GPS location, while keeping MOD Live users connected to calls and texts via Bluetooth. Running Android 2.3, the LIVE variety will let you see who's calling, answer calls, receive texts and even respond to them with pre-programmed responses. Users can switch between screens using the included remote, attachable via wristband or headstrap. Since the display is so tiny, the amount of Android apps athletes will be able to use will be limited -- so, sorry kids, no Angry Birds while mountain biking off a cliff.

If that doesn't sound distracting enough, the manufacturer promises future third-party camera and video recorder integration to capture all the jumps, dives and spills associated with shredding the gnar. Sadly, the current model only has 512Mbs of storage and 256MB of RAM, so you won't be able to store too many Sean White-worthy feature films on them.

Giving these bad boys a go, they transported us into what seemed like the future with details of our personal best performances staring us in the eye from the corner of the screen -- rad. Flexible and bendy, the eye shield easily pops out of the frame to reveal the display itself, along with the computer's guts. Of course, the extreme flexibility and bulkiness of the goggles doesn't bode well for those of us who actually use goggles to protect our eyes -- giving us the impression that they would not offer much cushion with a severe spill. The enviable eyewear will retail for $299 with the Android smartphone-connected version available for $399. Check out the video and full PR after the break.

Continue reading MOD and MOD Live Android ski goggles give extreme analytics, we go eyes-on (video)

MOD and MOD Live Android ski goggles give extreme analytics, we go eyes-on (video) originally appeared on Engadget on Tue, 08 Nov 2011 21:14:00 EDT. Please see our terms for use of feeds.

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