Tuesday, August 07, 2012

How This Small Machine Turns Human Waste Into Clean Water Vapor

Source: http://www.businessinsider.com/zero-liquid-discharge-system-works-2012-7

Namon Nassef's Zero Liquid Discharge system uses engine heat to convert wastewater into water vapor. It's an invention seven years and several hundred thousands dollars in the making that could revolutionize how we dispose of sewage on buses, cruise ships, trains and airplanes.

Nassef has set up a demonstration trailer (pictured below) to show how the eco-friendly sewage elimination system works.

ZLD demo

First, sewage moves through a pipe into a small equalization tank. The equalization tank keeps the waste completely mixed. It also starts the grinding process, which reduces solids down into very tiny particles that are about 0.065 inch or less in diameter.

The mixture of liquid and small particles then moves from the receiving tank to the machine's homogenizer (the white plastic cylinder on the right next to the equalization tank). This component dissolves the tiny particles into even smaller particles. Nothing that leaves the homogenizer is larger than the ball in a ball point pen.

The fluid is then sent to an injection pump (the white plastic module on the left). The injection pump pressurizes the fluid and sends it through a nozzle into the hot exhaust stream of the heat source. In the demonstration trailer, a diesel generator is used for the heat source.

In the final stage, the engine's exhaust heat flash evaporates the fluid, killing 99.9 percent of the bacteria without chemicals. What's produced is water vapor and a little bit of mineral ash, which goes out with the exhaust. There's nothing to dump from the holding tank.  

The current ZLD unit can eliminate up to 300 gallons of sewage per day, which is more than capable of handling the 20 gallons of waste produced on a 65-passenger bus, says Nassef. 

Below is a picture of the current ZLD production! unit on its own, equipped for buses. 

ZLD proudction unit

Meet Namon Nassef, the man behind the machine >

See our list of Game Changers: 30 Innovations That Will Change The World >

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Korean scientists solve flexible battery riddle (video)

Source: http://www.engadget.com/2012/08/07/korean-scientists-solve-flexible-battery/

Flexible batteries

We've got flexible displays, printed circuits, memory and even chargers -- why not batteries? So far, this has eluded manufacturers, but now researchers from the Korean Advanced Institute of Science and Technology have got the ball rolling with a high performance bendable lithium-ion version. As the video after the break (no sound) shows, the peel-and-stick type manufacturing process they devised allows the cell to provide constant juice, no matter how much it's deformed. Now the scientists are looking at ways of upping the capacity, so they can power more than just Christmas tree lights and ultimately bring "the next-generation of fully flexible" devices to market. That's no small thing, considering what some products are willing to do to fit into those tight aluminum jea! ns.

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Korean scientists solve flexible battery riddle (video) originally appeared on Engadget on Tue, 07 Aug 2012 08:44:00 EDT. Please see our terms for use of feeds.

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NVIDIA announces second generation Maximus, now with Kepler power

Source: http://www.engadget.com/2012/08/07/nvidia-announces-second-generation-maximus/

NVIDIA announces second generation Maximus now with more Kepler

It's been almost exactly a year since we first heard about NVIDIA's Maximus technology, and today the firm's just announced an update. The second generation of the platform is now supported by Kepler-based GPUs. This time around computational tasks get ferried off to the SMX-streaming K20 GPU, leaving the 3,840 x 2,160 resolution-supporting Quadro K5000 GPU ($3,199) to tackle the graphical functions. Want to know when you can get your hands on the goods? Well, NVIDIA says starting December, with the Quadro K5000 ($2,249 MSRP) available as a standalone in October. Head down to the PR for the full spin and forthcoming workstation / OEM details.

Continue reading NVIDIA announces second generation Maximus, now with Kepler power

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NVIDIA announces second generation Maximus, now with Kepler power originally appeared on Engadget on Tue, 07 Aug 2012 09:39:00 EDT. Please see our terms for use of feeds.

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OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride

Source: http://www.engadget.com/2012/08/07/opengl-es-3-0-and-opengl-4-3-squeeze-textures-to-the-limit/

OpenGL ES 30 and OpenGL 43 squeeze textures to the limit, bring OpenVL along for the ride

Mobile graphics are clearly setting the agenda at SIGGRAPH this year -- ARM's Mali T600-series parts have just been chased up by a new Khronos Group standard that will likely keep those future video cores well-fed. OpenGL ES 3.0 represents a big leap in textures, introducing "guaranteed support" for more advanced texture effects as well as a new version of ASTC compression that further shrinks texture footprints without a conspicuous visual hit. OpenVL is also coming to give augmented reality apps their own standard. Don't worry, desktop users still get some love through OpenGL 4.3: it adds the new ASTC tricks, new visual effects (think blur) and support for compute shaders without always needing to use OpenCL. All of the new standards promise a bright future in graphics for those living outside of Microsoft's Direct3D universe, although we'd advise being patient: there won't be a full Open GL ES 3.0 testing suite for as long as six months, and any next-generation phones or tablets will still need the graphics hardware to match.

Continue reading OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride

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OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride originally appeared on Engadget on Tue, 07 Aug 2012 04:54:00 EDT. Please see our terms for use of feeds.

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Google experiment lets you visualize the global arms trade in detail

Source: http://www.engadget.com/2012/08/07/google-experiment-lets-you-visualize-the-global-arms-trade-in-de/

Google experiment lets you visualize the global arms trade in detail

We're all well aware of Google's drive for experimenting with bizarre tidbits from time to time, and the search giant's latest venture is one that gives a rather colorful and very detailed look at the global arms trade. Not surprisingly, the results are quite astonishing thanks to the interactivity and great amount of data Mountain View's been able to add to its visualization -- showing info like the number of imports / exports by each country from as far back as 1992 all the way up until 2010. There's a lot more to it, however, with the ability to also see how much cash was being spent per nation, and whether it was on ammo or civilian / military weapons. For that, you might want to head over to the Arms Trade site, where you'll be able to take Google's experiment for a spin -- literally.

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Google experiment lets you visualize the global arms trade in detail originally appeared on Engadget on Tue, 07 Aug 2012 06:13:00 EDT. Please see our terms for use of feeds.

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