Saturday, August 25, 2012

LG teases its new quad-core superphone: Snapdragon S4 Pro is awesome, device still vague (video)

Source: http://www.engadget.com/2012/08/24/lg-teases-its-new-quad-core-superphone-snapdragon-s4-pro-is-awe/

LG teases its new quadcore superphone Snapdragon S4 Pro is awesome, device still vague

While Qualcomm let the Snapdragon out of the bag a little early, LG's now caught up and launched a (Korean-only) teaser site for its next LTE smartphone. Promising a second-generation quad-core experience, the new flagship device will offer better power management and graphics performance thanks to the Snapdragon S4 Pro chipset beating away at its core. There's space on the site for another five videos, which should hopefully give us a little more detail than what we've been able to glean from FCC filings. Thumb your Korean dictionary ready and check out LG's first taster after the break.

Continue reading LG teases its new quad-core superphone: Snapdragon S4 Pro is awesome, device still vague (video)

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LG teases its new quad-core superphone: Snapdragon S4 Pro is awesome, device still vague (video) originally appeared on Engadget on Fri, 24 Aug 2012 08:31:00 EDT. Please see our terms for use of feeds.

Permalink The Verge  |  sourceLG Korean (translated)  | Email this | Comments

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Arduino GSM/GPRS Shield gets helping hand from Telefonica for data, remote control

Source: http://www.engadget.com/2012/08/24/arduino-gsm-gprs-shield-gets-helping-hand-from-telefonica/

Arduino with updated GSM Shield for Telefonica

Arduino devices have had the option of a GSM linkup for awhile, but getting that cellular link to truly strut its stuff hasn't always been easy, even for those of us who'd be inclined to program an Arduino in the first place. Enter Telefonica, which wants to be the backbone of your internet of things. It's backing a new version of the GSM/GPRS Shield add-on (shown here) by offering both the expected machine-to-machine SIMs for the cellular connection as well as freshly added remote control of the board through the carrier's BlueVia pages. The Shield itself is getting a quiet upgrade in the process -- the software both takes up a smaller footprint and can now talk to the world in the background while the Arduino keeps on keepin' on. If you happen to be in Berlin, the new Shield is making the rounds at Campus Party workshops until April 25th. Neither side has said how readily available the new part will be available after that; for now, you can familiarize yourself with the current technology at the source link.

Continue reading Arduino GSM/GPRS Shield gets helping hand from Telefonica for data, remote control

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Arduino GSM/GPRS Shield gets helping hand from Telefonica for data, remote control originally appeared on Engadget on Fri, 24 Aug 2012 11:41:00 EDT. Please see our terms for use of feeds.

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Lexibook kids-tablet coming to the US, makes fifth-graders dream of an Aakash

Source: http://www.engadget.com/2012/08/24/lexibook-coming-to-the-us/

Lexibook

French educational tech maker Lexibook is bringing its eponymous kiddy-tablet to the US from next month. It's not talking specs or price, but we're expecting it to be close to the Lexibook First currently available in Europe. The seven-inch slate packs a 600MHz processor, 256MB RAM, 4GB storage (expandable to 16GB with an microSD card), parental controls and 802.11 b/g WiFi. The FroYo-running device retails for £150 ($237) over the pond, but if the company tries something similar over here, we suspect people might plump for something a little more powerful, or less expensive, or both.

Continue reading Lexibook kids-tablet coming to the US, makes fifth-graders dream of an Aakash

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Lexibook kids-tablet coming to the US, makes fifth-graders dream of an Aakash originally appeared on Engadget on Fri, 24 Aug 2012 23:00:00 EDT. Please see our terms for use of feeds.

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Harvard makes distortion-free lens from gold and silicon, aims for the perfect image (or signal)

Source: http://www.engadget.com/2012/08/25/harvard-makes-distortion-free-lenses-from-gold-and-silicon/

Harvard makes distortionfree lenses from gold and silicon, aims for the perfect image or signal

Imaging has been defined by glass lenses for centuries, and even fiber optics haven't entirely escaped the material's clutch. Harvard's School of Engineering and Applied Sciences might have just found a way to buck those old (and not-so-old) traditions. A new 60-nanometer thick silicon lens, layered with legions of gold nanoantennas, can catch and refocus light without the distortion or other artifacts that come with having to use the thick, curved pieces of glass we're used to -- it's so accurate that it nearly challenges the laws of diffraction. The lens isn't trapped to bending one slice of the light spectrum, either. It can range from near-infrared to terahertz ranges, suiting it both to photography and to shuttling data. We don't know what obstacles might be in the way to production, which leads us to think that we won't be finding a gold-and-silicon lens attached to a camera or inside a network connection anytime soon. If the technology holds up under scrutiny, though, it could ultimtately spare us from the big, complicated optics we often need to get just the right shot.

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Harvard makes! distort ion-free lens from gold and silicon, aims for the perfect image (or signal) originally appeared on Engadget on Sat, 25 Aug 2012 00:00:00 EDT. Please see our terms for use of feeds.

Permalink Phys.org  |  sourceHarvard University  | Email this | Comments

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Epic Games' Unreal Engine 3 now working on Linux through Google Chrome, more or less

Source: http://www.engadget.com/2012/08/25/epic-games-unreal-engine-3-now-working-on-linux-through-chrome/

Epic Citadel tech demo

A Holy Grail of Linux gaming has been an Unreal Engine 3 port. Getting one for the OS would unlock a world of games that has been the province of, well, just about any other mainstream platform. Thanks to Google preserving Flash on Linux through Chrome, that dream is alive in at least a rudimentary form. Experimenters at the Phoronix forums have found that Chrome 21 has support for the Stage 3D hardware acceleration needed to drive Epic Games' Flash conversion of UE3. Tell Chrome to enable support as well as ignore a graphics chip blacklist, and suddenly you're running Epic Citadel from your Linux install. When we say "running," however, we're taking a slight amount of poetic license. Performance isn't that hot, and certain configurations might not show the medieval architecture in all its glory. We've confirmed with Epic that it works, but it's still firm on the stance that there's no plans for official UE3 support on Linux "at this time." It's still promising enough that maybe, just maybe, gamers can embrace an open-source platform without having to give up the games they love.

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Epic Games' Unreal Engine 3 now working on Linux through Google Chrome, more or less originally appeared on Engadget on Sat, 25 Aug 2012 01:30:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourcePhoronix, Unreal Engine  | Email this | Comments

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