Thursday, March 13, 2014

drag2share: This Video Of Super Precise Eye-Tracking Software Is Insanely Impressive

source: http://feedproxy.google.com/~r/businessinsider/~3/UGSucVGwD0E/umoove-precise-eye-tracking-software-2014-3

eye

Movement-tracking technology isn't new, but it's certainly ramping up.

The Xbox Kinect tracks your entire body using a proprietary camera, and Samsung integrated what it calls Smart Scroll into the Galaxy S4, which isn't so much eye-tracking as it is recognizing head-tilt.

There's the Leap Motion, which wants to make your computer work the those in the movie "Minority Report." And you can even control your iPhone by moving your head (after you set up a few things).

Eye-tracking could be the next big thing when it comes to motion-sensing technology, and it seems that Israeli startup Umoove is on its way to incorporating it in lots of future tech.

Umoove — which has raised around $3 million in total funding, according to CrunchBase — burst onto the scene in a big way with an iOS game called Umoove Experience that demos its super precise face-tracking technology.

The game uses your phone's front-facing camera to track your head movements as you fly around and gather potions. It's fun, but more importantly, it's accurate. And that's where Umoove's next bit of technology comes in.

The company will unveil new eye-tracking technology in the next few months that uses the existing camera in your phone or tablet.

"Eye tracking is mainly about understanding the user without him even actively interacting," Umoove'! s CEO Yi tzi Kempinski told Business Insider in an email.

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Wednesday, March 12, 2014

drag2share: A Whole Year of Taxi Rides in New York City Mapped

Source: http://gizmodo.com/a-whole-year-of-taxi-rides-in-new-york-city-mapped-1542314862

A Whole Year of Taxi Rides in New York City Mapped

New York's fleet of iconic yellow taxis are still the city's reliable, non-surge priced transportation backbone. Its 13,500 medallion taxis make 170 million trips a year, every single one of them mapped in this beautiful new visualization from the folks at the MIT Senseable City Lab. The interactive map isn't just here to be pretty—it's also the data behind a strategy to make riding taxis way more efficient.

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drag2share: Razer refreshes its Blade gaming laptops with NVIDIA Maxwell GPUs, multitouch support

Source: http://www.engadget.com/2014/03/12/razer-blade-2014-refresh/

Razer refreshes its Blade gaming laptops with NVIDIA Maxwell GPUs, multitouch support

"Thin and powerful" aren't words we tend to associate with gaming laptops; Razer has always been an exception. The company's Blade and Blade Pro laptops have been challenging our preconceptions for almost three years now, but the shadow of compromise has hung over each iteration of the product in some form or another. Last year, it was the 14-inch model's low-resolution display -- a thinly veiled bottleneck that kept gamers from over-taxing the machine's GPU. That won't be an issue for the laptop's 2014 refresh: Razer announced today that it's outfitting the Razer Blade with a 3,200 x 1,800 IPS panel with multitouch support, a Intel Core i7-4702HQ processor and NVIDIA's new GeForce GTX 870M (3GB GDDR5) GPU. It's a loud answer to the issues we had with the last generation. It also takes it one step further from the new 17-inch Razer Blade Pro.

Like the standard Blade, the 17-inch model has been outfitted one of NVIDIA's new Maxwell GPUs, specifically the GTX 860M (2GB GDDR5). It's also kitted out with twice as much RAM (16GB DDR3L), an Intel Core i7-4700HQ processor and Razer's Switchblade User Interface -- a miniature keyboard with 10 keys (each with their own LED display), an LCD-driven trackpad/touchscreen and a small suite of apps. Here's where things get interesting: Buyers after Razer's Switchblade interface will wind up with a lower-resolution screen without support for multitouch. Razer told us the Pro's matte display was a better choice for productivity, and pointed out that 17.3 inches was a bit large for touchscreen gestures. Instead, the Razer Blade Pro will come with a Switchblade "Charms" app for Windows 8, as well as new applications for productivity suites like Maya, GIMP, Adobe Photoshop and Premiere.

Razer's Pro and Standard Blade laptops were always separated by size, processor configuration and the Switchblade interface; it somehow seems different this time around. With more video RAM, a touchscreen and a higher-resolution display, the 14-inch Blade seems to be built with entertainment in mind, while the Razer Blade Pro leans more toward productivity with a larger (but lower-resolution) screen, more RAM and apps tailored to the needs of multimedia professionals. While both promise to be capable gaming rigs, they aren't quite targeting the same buyers. Figure out what side you belong to? Start saving: The Razer Blade Pro ships at the end of the month, starting at $2,299, with the 14-inch Blade following soon afterwards for $2,199. Check out Razer's product page for pre-orders, configuration options and eye-candy.

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drag2share: Epic Games' Unreal Engine 4 adds Firefox support, isn't just for creating pretty demons

Source: http://www.engadget.com/2014/03/12/unreal-engine-4-firefox/

Yes, Epic Games' Unreal Engine 4 can be used to create large, dramatic demon gods, but that doesn't mean it's only used to create large, dramatic demon gods. It's also used to create sneaky thief demos! Oh, and as Mozilla demonstrates this morning with video of Unreal Engine 4 running from within Firefox, the engine can be used for much smaller-scale applications as well (such as the basic 2D platforming game seen in the video below the break). All this is to demonstrate that developers can use web clients (Firefox at least) to create games that are "almost indistinguishable from ones [you] might have had to wait to download and install" -- the demo is running without plugins at "near-native" speeds. Apparently Unreal Engine 3 support simply wasn't enough? We'll be sure to ask when Mozilla shows off UE4 in Firefox next week at the Game Developers Conference.

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drag2share - drag and drop RSS news items on your email contacts to share (click SEE DEMO)

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drag2share: Appmethod lets you code native Android, iOS and desktop apps simultaneously (hands-on)

Source: http://www.engadget.com/2014/03/12/appmethod-ide-hands-on/

With different requirements and countless other incompatibilities, building applications for multiple platforms can be a tremendous chore. Embarcadero Technologies is setting out to simplify that process a bit with Appmethod, a multi-device development platform that lets you create apps for Android, iOS, Mac and Windows simultaneously. The WYSIWYG tool lets you drag and drop buttons, connectors, databases and other design elements into one emulated platform, then easily duplicate the app onto another.

Reps suggest starting out on the platform that's most important to you. From there, you can easily migrate to another operating system, be that Android, iOS, Mac, Windows or even Google Glass. You should be able to sign up for Appmethod beginning on March 18th. Prices range from $299 per developer, per platform, per year for firms with up to five users, to $999 with the same pricing structure if you're planning to work alongside six or more devs. Check out our SXSW hands-on video below to see the IDE in action.

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drag2share - drag and drop RSS news items on your email contacts to share (click SEE DEMO)

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