drag2share: Identify Songs Without Shazaam by Using Google Now
source: http://feeds.gawker.com/~r/gizmodo/vip/~3/VZFTHocKE-s/identify-songs-using-google-now-1681772603
There are plenty of apps
a collection of things i like and want to remember. by "scrapbooking" it on my blog i can go back and google it later
source: http://feeds.gawker.com/~r/gizmodo/vip/~3/VZFTHocKE-s/identify-songs-using-google-now-1681772603
There are plenty of apps
Posted by Augustine at 11:40 AM
Source: http://www.engadget.com/2015/01/27/glow-headphones/
At first glance, a pair of Glow headphones might seem like gimmicky glow-in-the-dark earbuds that are designed to get your attention and not much else. But look a little closer and you'll find something a whole lot more interesting: Glow purports to be the "world's first" pair of smart headphones embedded with laser light. Yep, that TRON-like glow from the cable emanates from something called Fibrance, a special light diffusing fiber from the folks over at Corning -- you know, the same folks who make that Gorilla Glass stuff. As for what makes it so "smart"? Well, the colored light of the cable isn't static -- it actually pulsates to the beat of the music. And, if all of Glow's Kickstarter goals are met, even to the beat of your heart.
But that isn't the only thing that makes Glow so unique. Glow is also one of a few pair of headphones that's designed to be compatible with Android right from the start. "Android never had a dedicated audio accessory," says Zi Wang, the man who came up with the idea for Glow almost two years ago. Wang would certainly know a thing or two about this -- he's currently employed at Google and has worked closely with the Android team. Though he invented the concept, however, Wang's role in Glow is mostly advisorial, leaving most of the operations up to a team he built himself. Leading the team is Rafal Zboinski, an engineer with a long history when it comes to research and development in both hardware and software.
"Close to 98 percent of audio accessories on the market don't work properly with Android devices," says Wang, adding that they mostly only work with iOS. What he means by this, is that these accessories often have features that mimic the built-in clicker found on Apple's earbuds. That clicker does all kinds of things, like adjust the volume, answer phone calls, play or pause the music and even take a photo. Those same functions, he says, don't always play well with Android. Seeing as Android has nearly 1.3 billion users around the world, this struck Wang as a severe oversight. "It deserves a compatible solution to iOS."
What sort of functions are they talking about? Well, in addition to the lights pulsing to the beat of the music or to your heart, there's also a five-way D-pad controller that communicates with your phone over Bluetooth LE. You can use the controller to do all the usual things, like change the volume, play/pause music and switch tracks. It should work with most music apps like Pandora, Rdio and Spotify. Pressing the center button would activate voice commands like Google Now and you can use it as a camera shutter button too. There's also a separate phone button to answer or reject calls, and that D-pad has a clip on the rear.
And that's not all. Wang is planning on much more advanced features that include the ability to understand contextual situations. For example, say you're running late for a meeting and you're in your car. Your phone would be clever enough to know all of that information already due to your scheduled appointments and it would recognize your mode of transportation based on data from speed and motion sensors. If you receive a message in that moment asking your whereabouts, you could simply press the up button to trigger a canned "I'm on my way" response. Another example, Wang says, is if the phone notices you're watching a movie, you could hit a button to trigger an "I'll get back to you" reply.
The catch here, however, is that most of these advanced features will be Android-only, at least to start. iOS users will still have base features like music controls and rhythmic light pulsing, but Wang lacks the resources right now to guarantee parity with both. iOS support is, however, one of Glow's stretch goals on Kickstarter.
Of course, Glow also touts a superior audio performance. It boasts dual balanced armature for great harmonic response and true sound reproduction. Wang says they've worked really closely with Knowles, a company that makes high-quality audio components for brands such as Sennheiser.
Interestingly, the Glow still hooks up to the phone via the regular ol' 3.5mm jack. With Bluetooth LE, why not just add stereo Bluetooth to the mix and remove the need to be tethered to the phone altogether? That's because if the battery ever goes out, you can still use the headphones as just regular headphones. "If the battery goes out on a 15 hour flight, you can still listen to music," says Wang. If it was wireless, you'd be out of luck. Still, Wang says Glow will offer eight hours of continuous use and the team is currently developing an attachment to extend the battery life if necessary.
In the end, Wang wants Glow to be more than just a pair of headphones. He wants them to be in the wearable category too. But while earbuds like the Bragi Dash is focused more on fitness, he wants Glow to be more about lifestyle, emphasizing more on utility and usability. "Our heartrate sensing and ability to express that, is about expression. When you're out running, you can see the light pulse faster according to the rhythm of your heart ... if it senses you're in a calm mood, the pulsing will slow down." There'll be a binary switch that lets you choose whether you'd prefer the light to pulse to the rhythm of the music or to your heartbeat.
Wang wants Glow to have a beautiful aesthetic, but he's also careful to make it out of quality materials. That aforementioned D-pad is made out of a soft polycarbonate, and the housing of the light fiber is wrapped in a TPE material that he says will ensure the cord be free of tangles. As for colors? They'll be available in red, green or blue -- sorry, no RGB color-switching mode yet.
Oh, and there's actually a story behind the choice of the Fibrance material itself. Two years ago when Wang came up with the idea, he wanted to use electro luminiscent light cables. Indeed, he was so far along in the creation process that he had already made prototypes and filmed a Kickstarter video for it. But he came across the Corning Fibrance material by chance at an event, and was so enamored by the technology that he had to make the hard decision to scrap the entire thing and start from scratch. They were only two weeks from launching, but he says he had to do it. It was a good decision in the end, he says, because between then and now, they've also integrated other important features like Bluetooth, the beat analysis and a much lower power chip (an ARM Cortex M0, if you're curious).
I had a chance to try out a working prototype of the Glow headphones, and while it's difficult to truly judge the audio quality in such a brief amount of time, I came away impressed. It was neither too bass-heavy nor too treble-heavy, striking a nice, rich balance between the two. The light, as advertised, did pulse according to the music, but not in a heavy staccato like I expected. Instead it sort of ebbed and flowed with the song, almost like a roller coaster of rhythm rather than anything that flashed or blinked (which I imagine would be far more annoying). It seems like a neat feature, but in all honesty I'd probably feel really self-conscious wearing such an eye-catching thing out in public.
Alright, so what's the damage? If you get in on the Early Bird Special, a pair of Glow headphones will set you back $127. Wait a little longer, and you can snag one for $149, which is a special Kickstarter price. It's certainly spendy, but that's about on-par with most premium headphones. There are also a couple of big-ticket Kickstarter packages -- the $1,000 developer kit will get you an SDK, while a $4,000 backing will get you and a friend invited to a special electric dance music event in Las Vegas, appropriate accommodations, plus three different Glow headphones.
It's worth noting here that certain features require the Kickstarter to hit certain stretch goals. iOS support will need $500,000, the ability for the Glow light to dance to steps and movement will need $750,000 and that cool heart rate monitor thing? That will require $1 million. Photosynthetic sensors don't come cheap.
"Kickstarter for us is a market validation," Wang says. "We want to see if people will like it. What do people think? Are we on the right track?" If you feel like it is and you're willing to put your money on it, then head over to Glow's freshly launched Kickstarter page to pledge your contribution.
[Image credit: Glow]
Source: Glow, Kickstarter
Posted by Augustine at 9:36 AM
Source: http://www.businessinsider.com/norway-music-piracy-statistics-2015-1
New data from Norway reveals that music piracy has completely collapsed in the country. Music Business Worldwide is reporting that the country has hit upon a way to rely on streaming to encourage residents to enjoy music legally.
A new music industry survey asked people under 30 in Norway whether they illegally download music online. The study, carried out by the International Federation of the Phonographic Industry, revealed that there's been a substantial drop in the number of young Norwegian people illegally downloading content.
In five years, the number of people admitting to illegally downloading files online has gone from 80% of survey respondents to just 4%. The survey also revealed that less than 1% of young people in Norway said that illegal downloads were their main source of music.
The IFPI is, predictably, pleased with the result. "In the past five years, we have virtually eliminated the illegal file-sharing of music," said Marte Thorsby of IFPI Norge.
These numbers aren't a surprise — Norway has worked for years to reduce the number of residents engaging in piracy. An Ipsos survey from 2013 revealed a continuing decline in the amount of pirated music in Norway.
So how is Norway managing to buck the trend and reduce the levels of piracy? Simple: Most people in Norway use streaming services instead of buying music.
Digital music is dominant in Norway, the ! IFPI say s. That's not unusual, but it's the popularity of streaming services that seems to have caused the decline in piracy.
The IFPI says that income from streaming sites in Norway increased 60% from 2012 to 2013, and streaming accounts for 65% of Norway's music market. That's a big difference from other countries. The IFPI estimates that 27% of global digital music revenue comes from streaming services.
Streaming services like Spotify, Tidal and WiMP are big business in Norway, and it's these companies that the IFPI credits with reducing piracy. "We are now offering services that are both better and more user-friendly than illegal platforms," Thorge said.
Piracy is such a non-issue in Norway that police barely have to do anything about it. As Torrent Freak points out, the country hasn't been cracking down on filesharers like the US and UK have been. In fact, nobody in the country has been prosecuted for illegally downloading music, and no piracy sites are blocked by the country's internet service providers.
SEE ALSO: 11 Numbers That Show How Prolific Online Piracy Is Right Now
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Posted by Augustine at 7:38 AM
Source: http://gizmodo.com/sling-tv-review-holy-crap-weve-figured-out-internet-1681592627
At some point, TV became complicated. It used to be this thing I would plop down in front of after school and mindlessly flip through. Then, in 2009, everything changed
Posted by Augustine at 6:49 AM
Source: http://gizmodo.com/this-concept-has-a-use-for-old-modular-phone-parts-a-s-1681758808
Modular phones are certainly a popular idea right now, even if they're currently failing to deliver on their promise
Posted by Augustine at 6:48 AM
How to make a viral video and create viral profits
Consumers Have Changed, So Should Advertisers -- ClickZ -- June 4, 2009.
Social Media Benchmarks: Realities and Myths -- ClickZ -- May 7, 2009. The ROI for Social Media Is Zero -- ClickZ -- April 9, 2009. How to Use Search to Calculate the ROI of Awareness Advertising -- ClickZ -- March 12, 2009. Enthusiast Digital Cameras - Foveon, Fujifilm EXR, Exilim 1,000 fps A New Immutable Law of Marketing -- The Law of Usefulness -- Marketing Science -- February 17, 2009. Social Intensity: A New Measure for Campaign Success? -- ClickZ -- February 11, 2009. Connecting with Consumers: Next-Generation Advertising on the Web -- AssociatedContent -- January 30, 2009. Beyond Targeting in the Age of the Modern Consumer -- ClickZ -- January 14, 2009. Experiential Marketing: Experience is King -- ClickZ -- December 18, 2008. Search Improves All Marketing Aspects -- ClickZ -- November 20, 2008. Do something smart, not just something mobile -- iMediaConnection -- November 7, 2008. Social Commerce: In Friends We Trust -- ClickZ -- November 6, 2008. The New Role of the Digital Agency -- RelevantlySpeaking -- October 29, 2008. Make Digital Work for Your Customers -- ClickZ -- October 23, 2008. Social Networking: Make Your Product Worth Talking About -- HowToSplitAnAtom -- October 23, 2008. Social Media Ads are DOA -- MediaWeek -- October 13, 2008. Missing Link Marketing -- Marketing Science. -- September 22, 2008. The Need for Speed -- MediaPost -- September 22, 2008. SEO Can't Exist in a Vacuum -- HowToSplitanAtom -- October 8, 2008. A Different Perspective On Social Media Marketing -- Marketing Science. -- July 15, 2008. WOM: Just Don't Do It -- Adweek -- July 14, 2008. Tips for Success in a Web 2.0 World -- iMedia. -- April 23, 2008.